ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::AABB Member List

This is the complete list of members for reactphysics3d::AABB, including all inherited members.

AABB()=defaultreactphysics3d::AABB
AABB(const Vector3 &minCoordinates, const Vector3 &maxCoordinates)reactphysics3d::AABB
applyScale(const Vector3 &scale)reactphysics3d::AABB
contains(const AABB &aabb) constreactphysics3d::AABB
contains(const Vector3 &point, decimal epsilon=MACHINE_EPSILON) constreactphysics3d::AABB
createAABBForTriangle(const Vector3 *trianglePoints)reactphysics3d::AABBstatic
getCenter() constreactphysics3d::AABB
getExtent() constreactphysics3d::AABB
getMax() constreactphysics3d::AABB
getMin() constreactphysics3d::AABB
getVolume() constreactphysics3d::AABB
inflate(decimal dx, decimal dy, decimal dz)reactphysics3d::AABB
inflateWithPoint(const Vector3 &point)reactphysics3d::AABB
mergeTwoAABBs(const AABB &aabb1, const AABB &aabb2)reactphysics3d::AABB
mergeWithAABB(const AABB &aabb)reactphysics3d::AABB
raycast(const Ray &ray, Vector3 &hitPoint) constreactphysics3d::AABB
setMax(const Vector3 &max)reactphysics3d::AABB
setMin(const Vector3 &min)reactphysics3d::AABB
testCollision(const AABB &aabb) constreactphysics3d::AABB
testCollisionTriangleAABB(const Vector3 *trianglePoints) constreactphysics3d::AABB
testRayIntersect(const Vector3 &rayOrigin, const Vector3 &rayDirectionInv, decimal rayMaxFraction) constreactphysics3d::AABB