ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::Body Member List

This is the complete list of members for reactphysics3d::Body, including all inherited members.

addCollider(CollisionShape *collisionShape, const Transform &transform)reactphysics3d::Bodyvirtual
Body(PhysicsWorld &world, Entity entity)reactphysics3d::Body
Body(const Body &body)=deletereactphysics3d::Body
getAABB() constreactphysics3d::Body
getCollider(uint32 colliderIndex) constreactphysics3d::Body
getCollider(uint32 colliderIndex)reactphysics3d::Body
getEntity() constreactphysics3d::Body
getLocalPoint(const Vector3 &worldPoint) constreactphysics3d::Body
getLocalVector(const Vector3 &worldVector) constreactphysics3d::Body
getNbColliders() constreactphysics3d::Body
getTransform() constreactphysics3d::Body
getUserData() constreactphysics3d::Body
getWorldPoint(const Vector3 &localPoint) constreactphysics3d::Body
getWorldVector(const Vector3 &localVector) constreactphysics3d::Body
isActive() constreactphysics3d::Body
isDebugEnabled() constreactphysics3d::Body
operator=(const Body &body)=deletereactphysics3d::Body
raycast(const Ray &ray, RaycastInfo &raycastInfo)reactphysics3d::Body
removeCollider(Collider *collider)reactphysics3d::Bodyvirtual
setIsActive(bool isActive)reactphysics3d::Bodyvirtual
setIsDebugEnabled(bool enabled)reactphysics3d::Body
setTransform(const Transform &transform)reactphysics3d::Bodyvirtual
setUserData(void *userData)reactphysics3d::Body
testAABBOverlap(const AABB &worldAABB) constreactphysics3d::Body
testPointInside(const Vector3 &worldPoint) constreactphysics3d::Body
~Body()reactphysics3d::Bodyvirtual