ReactPhysics3D
v0.10.2
C++ Physics engine library
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reactphysics3d::Body Member List
This is the complete list of members for
reactphysics3d::Body
, including all inherited members.
addCollider
(CollisionShape *collisionShape, const Transform &transform)
reactphysics3d::Body
virtual
Body
(PhysicsWorld &world, Entity entity)
reactphysics3d::Body
Body
(const Body &body)=delete
reactphysics3d::Body
getAABB
() const
reactphysics3d::Body
getCollider
(uint32 colliderIndex) const
reactphysics3d::Body
getCollider
(uint32 colliderIndex)
reactphysics3d::Body
getEntity
() const
reactphysics3d::Body
getLocalPoint
(const Vector3 &worldPoint) const
reactphysics3d::Body
getLocalVector
(const Vector3 &worldVector) const
reactphysics3d::Body
getNbColliders
() const
reactphysics3d::Body
getTransform
() const
reactphysics3d::Body
getUserData
() const
reactphysics3d::Body
getWorldPoint
(const Vector3 &localPoint) const
reactphysics3d::Body
getWorldVector
(const Vector3 &localVector) const
reactphysics3d::Body
isActive
() const
reactphysics3d::Body
isDebugEnabled
() const
reactphysics3d::Body
operator=
(const Body &body)=delete
reactphysics3d::Body
raycast
(const Ray &ray, RaycastInfo &raycastInfo)
reactphysics3d::Body
removeCollider
(Collider *collider)
reactphysics3d::Body
virtual
setIsActive
(bool isActive)
reactphysics3d::Body
virtual
setIsDebugEnabled
(bool enabled)
reactphysics3d::Body
setTransform
(const Transform &transform)
reactphysics3d::Body
virtual
setUserData
(void *userData)
reactphysics3d::Body
testAABBOverlap
(const AABB &worldAABB) const
reactphysics3d::Body
testPointInside
(const Vector3 &worldPoint) const
reactphysics3d::Body
~Body
()
reactphysics3d::Body
virtual
Generated on Fri Oct 11 2024 05:27:19 for ReactPhysics3D by
1.9.8