addObject(const AABB &aabb, uint32 data) | reactphysics3d::DynamicAABBTree | |
addObject(const AABB &aabb, void *data) | reactphysics3d::DynamicAABBTree | |
computeHeight() | reactphysics3d::DynamicAABBTree | |
DynamicAABBTree(MemoryAllocator &allocator, decimal fatAABBInflatePercentage=decimal(0.0)) | reactphysics3d::DynamicAABBTree | |
getFatAABB(int32 nodeID) const | reactphysics3d::DynamicAABBTree | |
getNodeDataInt(int32 nodeID) const | reactphysics3d::DynamicAABBTree | |
getNodeDataPointer(int32 nodeID) const | reactphysics3d::DynamicAABBTree | |
getRootAABB() const | reactphysics3d::DynamicAABBTree | |
raycast(const Ray &ray, DynamicAABBTreeRaycastCallback &callback) const | reactphysics3d::DynamicAABBTree | |
removeObject(int32 nodeID) | reactphysics3d::DynamicAABBTree | |
reportAllShapesOverlappingWithAABB(const AABB &aabb, Array< int > &overlappingNodes) const | reactphysics3d::DynamicAABBTree | |
reportAllShapesOverlappingWithShapes(const Array< int32 > &nodesToTest, uint32 startIndex, size_t endIndex, Array< Pair< int32, int32 > > &outOverlappingNodes) const | reactphysics3d::DynamicAABBTree | |
reset() | reactphysics3d::DynamicAABBTree | |
updateObject(int32 nodeID, const AABB &newAABB, bool forceReinsert=false) | reactphysics3d::DynamicAABBTree | |
~DynamicAABBTree() | reactphysics3d::DynamicAABBTree | |