addPair(uint32 collider1Index, uint32 collider2Index, bool isConvexVsConvex) | reactphysics3d::OverlappingPairs | |
clearObsoleteLastFrameCollisionInfos() | reactphysics3d::OverlappingPairs | |
computeBodiesIndexPair(Entity body1Entity, Entity body2Entity) | reactphysics3d::OverlappingPairs | static |
disableConcavePairWithIndex(uint64 pairIndex) | reactphysics3d::OverlappingPairs | |
disableConvexPairWithIndex(uint64 pairIndex) | reactphysics3d::OverlappingPairs | |
disablePair(uint64 pairId) | reactphysics3d::OverlappingPairs | |
enableConcavePairWithIndex(uint64 pairIndex) | reactphysics3d::OverlappingPairs | |
enableConvexPairWithIndex(uint64 pairIndex) | reactphysics3d::OverlappingPairs | |
enablePair(uint64 pairId) | reactphysics3d::OverlappingPairs | |
getOverlappingPair(uint64 pairId) | reactphysics3d::OverlappingPairs | |
isPairDisabled(uint64 pairId) const | reactphysics3d::OverlappingPairs | |
operator=(const OverlappingPairs &pair)=delete | reactphysics3d::OverlappingPairs | |
OverlappingPairs(MemoryManager &memoryManager, ColliderComponents &colliderComponents, BodyComponents &bodyComponents, RigidBodyComponents &rigidBodyComponents, Set< bodypair > &noCollisionPairs, CollisionDispatch &collisionDispatch) | reactphysics3d::OverlappingPairs | |
OverlappingPairs(const OverlappingPairs &pair)=delete | reactphysics3d::OverlappingPairs | |
removeConcavePairWithIndex(uint64 pairIndex, bool removeFromColliders=true) (defined in reactphysics3d::OverlappingPairs) | reactphysics3d::OverlappingPairs | |
removeConvexPairWithIndex(uint64 pairIndex, bool removeFromColliders=true) | reactphysics3d::OverlappingPairs | |
removePair(uint64 pairId) | reactphysics3d::OverlappingPairs | |
setNeedToTestOverlap(uint64 pairId, bool needToTestOverlap) | reactphysics3d::OverlappingPairs | |
updateCollidingInPreviousFrame() | reactphysics3d::OverlappingPairs | |
~OverlappingPairs() | reactphysics3d::OverlappingPairs | |