ReactPhysics3D  v0.10.2
C++ Physics engine library
Loading...
Searching...
No Matches
reactphysics3d::OverlappingPairs Member List

This is the complete list of members for reactphysics3d::OverlappingPairs, including all inherited members.

addPair(uint32 collider1Index, uint32 collider2Index, bool isConvexVsConvex)reactphysics3d::OverlappingPairs
clearObsoleteLastFrameCollisionInfos()reactphysics3d::OverlappingPairs
computeBodiesIndexPair(Entity body1Entity, Entity body2Entity)reactphysics3d::OverlappingPairsstatic
disableConcavePairWithIndex(uint64 pairIndex)reactphysics3d::OverlappingPairs
disableConvexPairWithIndex(uint64 pairIndex)reactphysics3d::OverlappingPairs
disablePair(uint64 pairId)reactphysics3d::OverlappingPairs
enableConcavePairWithIndex(uint64 pairIndex)reactphysics3d::OverlappingPairs
enableConvexPairWithIndex(uint64 pairIndex)reactphysics3d::OverlappingPairs
enablePair(uint64 pairId)reactphysics3d::OverlappingPairs
getOverlappingPair(uint64 pairId)reactphysics3d::OverlappingPairs
isPairDisabled(uint64 pairId) constreactphysics3d::OverlappingPairs
operator=(const OverlappingPairs &pair)=deletereactphysics3d::OverlappingPairs
OverlappingPairs(MemoryManager &memoryManager, ColliderComponents &colliderComponents, BodyComponents &bodyComponents, RigidBodyComponents &rigidBodyComponents, Set< bodypair > &noCollisionPairs, CollisionDispatch &collisionDispatch)reactphysics3d::OverlappingPairs
OverlappingPairs(const OverlappingPairs &pair)=deletereactphysics3d::OverlappingPairs
removeConcavePairWithIndex(uint64 pairIndex, bool removeFromColliders=true) (defined in reactphysics3d::OverlappingPairs)reactphysics3d::OverlappingPairs
removeConvexPairWithIndex(uint64 pairIndex, bool removeFromColliders=true)reactphysics3d::OverlappingPairs
removePair(uint64 pairId)reactphysics3d::OverlappingPairs
setNeedToTestOverlap(uint64 pairId, bool needToTestOverlap)reactphysics3d::OverlappingPairs
updateCollidingInPreviousFrame()reactphysics3d::OverlappingPairs
~OverlappingPairs()reactphysics3d::OverlappingPairs