ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::PhysicsWorld Member List

This is the complete list of members for reactphysics3d::PhysicsWorld, including all inherited members.

createJoint(const JointInfo &jointInfo)reactphysics3d::PhysicsWorld
createRigidBody(const Transform &transform)reactphysics3d::PhysicsWorld
destroyJoint(Joint *joint)reactphysics3d::PhysicsWorld
destroyRigidBody(RigidBody *rigidBody)reactphysics3d::PhysicsWorld
enableDisableJoints()reactphysics3d::PhysicsWorld
enableSleeping(bool isSleepingEnabled)reactphysics3d::PhysicsWorld
getCollisionDispatch()reactphysics3d::PhysicsWorld
getDebugRenderer()reactphysics3d::PhysicsWorld
getGravity() constreactphysics3d::PhysicsWorld
getIsDebugRenderingEnabled() constreactphysics3d::PhysicsWorld
getMemoryManager()reactphysics3d::PhysicsWorld
getName() constreactphysics3d::PhysicsWorld
getNbIterationsPositionSolver() constreactphysics3d::PhysicsWorld
getNbIterationsVelocitySolver() constreactphysics3d::PhysicsWorld
getNbRigidBodies() constreactphysics3d::PhysicsWorld
getRigidBody(uint32 index) constreactphysics3d::PhysicsWorld
getRigidBody(uint32 index)reactphysics3d::PhysicsWorld
getSleepAngularVelocity() constreactphysics3d::PhysicsWorld
getSleepLinearVelocity() constreactphysics3d::PhysicsWorld
getTimeBeforeSleep() constreactphysics3d::PhysicsWorld
getWorldAABB(const Collider *collider) constreactphysics3d::PhysicsWorld
isGravityEnabled() constreactphysics3d::PhysicsWorld
isSleepingEnabled() constreactphysics3d::PhysicsWorld
operator=(const PhysicsWorld &world)=deletereactphysics3d::PhysicsWorld
PhysicsWorld(const PhysicsWorld &world)=deletereactphysics3d::PhysicsWorld
raycast(const Ray &ray, RaycastCallback *raycastCallback, unsigned short raycastWithCategoryMaskBits=0xFFFF) constreactphysics3d::PhysicsWorld
setContactsPositionCorrectionTechnique(ContactsPositionCorrectionTechnique technique)reactphysics3d::PhysicsWorld
setEventListener(EventListener *eventListener)reactphysics3d::PhysicsWorld
setGravity(const Vector3 &gravity)reactphysics3d::PhysicsWorld
setIsDebugRenderingEnabled(bool isEnabled)reactphysics3d::PhysicsWorld
setIsGravityEnabled(bool isGravityEnabled)reactphysics3d::PhysicsWorld
setNbIterationsPositionSolver(uint32 nbIterations)reactphysics3d::PhysicsWorld
setNbIterationsVelocitySolver(uint16 nbIterations)reactphysics3d::PhysicsWorld
setSleepAngularVelocity(decimal sleepAngularVelocity)reactphysics3d::PhysicsWorld
setSleepLinearVelocity(decimal sleepLinearVelocity)reactphysics3d::PhysicsWorld
setTimeBeforeSleep(decimal timeBeforeSleep)reactphysics3d::PhysicsWorld
testCollision(Body *body1, Body *body2, CollisionCallback &callback)reactphysics3d::PhysicsWorld
testCollision(Body *body, CollisionCallback &callback)reactphysics3d::PhysicsWorld
testCollision(CollisionCallback &callback)reactphysics3d::PhysicsWorld
testOverlap(Body *body1, Body *body2)reactphysics3d::PhysicsWorld
testOverlap(Body *body, OverlapCallback &overlapCallback)reactphysics3d::PhysicsWorld
testOverlap(OverlapCallback &overlapCallback)reactphysics3d::PhysicsWorld
update(decimal timeStep)reactphysics3d::PhysicsWorld