ReactPhysics3D
v0.10.2
C++ Physics engine library
Loading...
Searching...
No Matches
reactphysics3d::RigidBody Member List
This is the complete list of members for
reactphysics3d::RigidBody
, including all inherited members.
addCollider
(CollisionShape *collisionShape, const Transform &transform) override
reactphysics3d::RigidBody
virtual
applyLocalForceAtCenterOfMass
(const Vector3 &force)
reactphysics3d::RigidBody
applyLocalForceAtLocalPosition
(const Vector3 &force, const Vector3 &point)
reactphysics3d::RigidBody
applyLocalForceAtWorldPosition
(const Vector3 &force, const Vector3 &point)
reactphysics3d::RigidBody
applyLocalTorque
(const Vector3 &torque)
reactphysics3d::RigidBody
applyWorldForceAtCenterOfMass
(const Vector3 &force)
reactphysics3d::RigidBody
applyWorldForceAtLocalPosition
(const Vector3 &force, const Vector3 &point)
reactphysics3d::RigidBody
applyWorldForceAtWorldPosition
(const Vector3 &force, const Vector3 &point)
reactphysics3d::RigidBody
applyWorldTorque
(const Vector3 &torque)
reactphysics3d::RigidBody
Body
(PhysicsWorld &world, Entity entity)
reactphysics3d::Body
Body
(const Body &body)=delete
reactphysics3d::Body
enableGravity
(bool isEnabled)
reactphysics3d::RigidBody
getAABB
() const
reactphysics3d::Body
getAngularDamping
() const
reactphysics3d::RigidBody
getAngularLockAxisFactor
() const
reactphysics3d::RigidBody
getAngularVelocity
() const
reactphysics3d::RigidBody
getCollider
(uint32 colliderIndex) const
reactphysics3d::Body
getCollider
(uint32 colliderIndex)
reactphysics3d::Body
getEntity
() const
reactphysics3d::Body
getForce
() const
reactphysics3d::RigidBody
getLinearDamping
() const
reactphysics3d::RigidBody
getLinearLockAxisFactor
() const
reactphysics3d::RigidBody
getLinearVelocity
() const
reactphysics3d::RigidBody
getLocalCenterOfMass
() const
reactphysics3d::RigidBody
getLocalInertiaTensor
() const
reactphysics3d::RigidBody
getLocalPoint
(const Vector3 &worldPoint) const
reactphysics3d::Body
getLocalVector
(const Vector3 &worldVector) const
reactphysics3d::Body
getMass
() const
reactphysics3d::RigidBody
getNbColliders
() const
reactphysics3d::Body
getTorque
() const
reactphysics3d::RigidBody
getTransform
() const
reactphysics3d::Body
getType
() const
reactphysics3d::RigidBody
getUserData
() const
reactphysics3d::Body
getWorldPoint
(const Vector3 &localPoint) const
reactphysics3d::Body
getWorldVector
(const Vector3 &localVector) const
reactphysics3d::Body
isActive
() const
reactphysics3d::Body
isAllowedToSleep
() const
reactphysics3d::RigidBody
isDebugEnabled
() const
reactphysics3d::Body
isGravityEnabled
() const
reactphysics3d::RigidBody
isSleeping
() const
reactphysics3d::RigidBody
operator=
(const RigidBody &body)=delete
reactphysics3d::RigidBody
reactphysics3d::Body::operator=
(const Body &body)=delete
reactphysics3d::Body
raycast
(const Ray &ray, RaycastInfo &raycastInfo)
reactphysics3d::Body
removeCollider
(Collider *collider) override
reactphysics3d::RigidBody
virtual
resetForce
()
reactphysics3d::RigidBody
resetTorque
()
reactphysics3d::RigidBody
RigidBody
(PhysicsWorld &world, Entity entity)
reactphysics3d::RigidBody
RigidBody
(const RigidBody &body)=delete
reactphysics3d::RigidBody
setAngularDamping
(decimal angularDamping)
reactphysics3d::RigidBody
setAngularLockAxisFactor
(const Vector3 &angularLockAxisFactor) const
reactphysics3d::RigidBody
setAngularVelocity
(const Vector3 &angularVelocity)
reactphysics3d::RigidBody
setIsActive
(bool isActive) override
reactphysics3d::RigidBody
virtual
setIsAllowedToSleep
(bool isAllowedToSleep)
reactphysics3d::RigidBody
setIsDebugEnabled
(bool enabled)
reactphysics3d::Body
setIsSleeping
(bool isSleeping)
reactphysics3d::RigidBody
setLinearDamping
(decimal linearDamping)
reactphysics3d::RigidBody
setLinearLockAxisFactor
(const Vector3 &linearLockAxisFactor) const
reactphysics3d::RigidBody
setLinearVelocity
(const Vector3 &linearVelocity)
reactphysics3d::RigidBody
setLocalCenterOfMass
(const Vector3 ¢erOfMass)
reactphysics3d::RigidBody
setLocalInertiaTensor
(const Vector3 &inertiaTensorLocal)
reactphysics3d::RigidBody
setMass
(decimal mass)
reactphysics3d::RigidBody
setTransform
(const Transform &transform) override
reactphysics3d::RigidBody
virtual
setType
(BodyType type)
reactphysics3d::RigidBody
setUserData
(void *userData)
reactphysics3d::Body
testAABBOverlap
(const AABB &worldAABB) const
reactphysics3d::Body
testPointInside
(const Vector3 &worldPoint) const
reactphysics3d::Body
updateLocalCenterOfMassFromColliders
()
reactphysics3d::RigidBody
updateLocalInertiaTensorFromColliders
()
reactphysics3d::RigidBody
updateMassFromColliders
()
reactphysics3d::RigidBody
updateMassPropertiesFromColliders
()
reactphysics3d::RigidBody
~Body
()
reactphysics3d::Body
virtual
~RigidBody
() override=default
reactphysics3d::RigidBody
virtual
Generated on Fri Oct 11 2024 05:27:19 for ReactPhysics3D by
1.9.8