dot(const Quaternion &quaternion) const | reactphysics3d::Quaternion | |
fromEulerAngles(decimal angleX, decimal angleY, decimal angleZ) | reactphysics3d::Quaternion | static |
fromEulerAngles(const Vector3 &eulerAngles) | reactphysics3d::Quaternion | static |
getConjugate() const | reactphysics3d::Quaternion | |
getInverse() const | reactphysics3d::Quaternion | |
getMatrix() const | reactphysics3d::Quaternion | |
getRotationAngleAxis(decimal &angle, Vector3 &axis) const | reactphysics3d::Quaternion | |
getUnit() const | reactphysics3d::Quaternion | |
getVectorV() const | reactphysics3d::Quaternion | |
identity() | reactphysics3d::Quaternion | static |
inverse() | reactphysics3d::Quaternion | |
isFinite() const | reactphysics3d::Quaternion | |
isUnit() const | reactphysics3d::Quaternion | |
isValid() const | reactphysics3d::Quaternion | |
length() const | reactphysics3d::Quaternion | |
lengthSquare() const | reactphysics3d::Quaternion | |
normalize() | reactphysics3d::Quaternion | |
operator*(decimal nb) const | reactphysics3d::Quaternion | |
operator*(const Quaternion &quaternion) const | reactphysics3d::Quaternion | |
operator*(const Vector3 &point) const | reactphysics3d::Quaternion | |
operator+(const Quaternion &quaternion) const | reactphysics3d::Quaternion | |
operator+=(const Quaternion &quaternion) | reactphysics3d::Quaternion | |
operator-(const Quaternion &quaternion) const | reactphysics3d::Quaternion | |
operator-=(const Quaternion &quaternion) | reactphysics3d::Quaternion | |
operator==(const Quaternion &quaternion) const | reactphysics3d::Quaternion | |
Quaternion() | reactphysics3d::Quaternion | |
Quaternion(decimal newX, decimal newY, decimal newZ, decimal newW) | reactphysics3d::Quaternion | |
Quaternion(decimal newW, const Vector3 &v) | reactphysics3d::Quaternion | |
Quaternion(const Vector3 &v, decimal newW) | reactphysics3d::Quaternion | |
Quaternion(const Matrix3x3 &matrix) | reactphysics3d::Quaternion | |
setAllValues(decimal newX, decimal newY, decimal newZ, decimal newW) | reactphysics3d::Quaternion | |
setToIdentity() | reactphysics3d::Quaternion | |
setToZero() | reactphysics3d::Quaternion | |
slerp(const Quaternion &quaternion1, const Quaternion &quaternion2, decimal t) | reactphysics3d::Quaternion | static |
to_string() const | reactphysics3d::Quaternion | |
w | reactphysics3d::Quaternion | |
x | reactphysics3d::Quaternion | |
y | reactphysics3d::Quaternion | |
z | reactphysics3d::Quaternion | |