ReactPhysics3D  v0.10.2
C++ Physics engine library
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reactphysics3d::Quaternion Member List

This is the complete list of members for reactphysics3d::Quaternion, including all inherited members.

dot(const Quaternion &quaternion) constreactphysics3d::Quaternion
fromEulerAngles(decimal angleX, decimal angleY, decimal angleZ)reactphysics3d::Quaternionstatic
fromEulerAngles(const Vector3 &eulerAngles)reactphysics3d::Quaternionstatic
getConjugate() constreactphysics3d::Quaternion
getInverse() constreactphysics3d::Quaternion
getMatrix() constreactphysics3d::Quaternion
getRotationAngleAxis(decimal &angle, Vector3 &axis) constreactphysics3d::Quaternion
getUnit() constreactphysics3d::Quaternion
getVectorV() constreactphysics3d::Quaternion
identity()reactphysics3d::Quaternionstatic
inverse()reactphysics3d::Quaternion
isFinite() constreactphysics3d::Quaternion
isUnit() constreactphysics3d::Quaternion
isValid() constreactphysics3d::Quaternion
length() constreactphysics3d::Quaternion
lengthSquare() constreactphysics3d::Quaternion
normalize()reactphysics3d::Quaternion
operator*(decimal nb) constreactphysics3d::Quaternion
operator*(const Quaternion &quaternion) constreactphysics3d::Quaternion
operator*(const Vector3 &point) constreactphysics3d::Quaternion
operator+(const Quaternion &quaternion) constreactphysics3d::Quaternion
operator+=(const Quaternion &quaternion)reactphysics3d::Quaternion
operator-(const Quaternion &quaternion) constreactphysics3d::Quaternion
operator-=(const Quaternion &quaternion)reactphysics3d::Quaternion
operator==(const Quaternion &quaternion) constreactphysics3d::Quaternion
Quaternion()reactphysics3d::Quaternion
Quaternion(decimal newX, decimal newY, decimal newZ, decimal newW)reactphysics3d::Quaternion
Quaternion(decimal newW, const Vector3 &v)reactphysics3d::Quaternion
Quaternion(const Vector3 &v, decimal newW)reactphysics3d::Quaternion
Quaternion(const Matrix3x3 &matrix)reactphysics3d::Quaternion
setAllValues(decimal newX, decimal newY, decimal newZ, decimal newW)reactphysics3d::Quaternion
setToIdentity()reactphysics3d::Quaternion
setToZero()reactphysics3d::Quaternion
slerp(const Quaternion &quaternion1, const Quaternion &quaternion2, decimal t)reactphysics3d::Quaternionstatic
to_string() constreactphysics3d::Quaternion
wreactphysics3d::Quaternion
xreactphysics3d::Quaternion
yreactphysics3d::Quaternion
zreactphysics3d::Quaternion