ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::CollisionShape Member List

This is the complete list of members for reactphysics3d::CollisionShape, including all inherited members.

CollisionShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator)reactphysics3d::CollisionShape
CollisionShape(const CollisionShape &shape)=deletereactphysics3d::CollisionShape
computeTransformedAABB(const Transform &transform) constreactphysics3d::CollisionShapevirtual
getId() constreactphysics3d::CollisionShape
getLocalBounds() const =0reactphysics3d::CollisionShapepure virtual
getLocalInertiaTensor(decimal mass) const =0reactphysics3d::CollisionShapepure virtual
getName() constreactphysics3d::CollisionShape
getType() constreactphysics3d::CollisionShape
getVolume() const =0reactphysics3d::CollisionShapepure virtual
isConvex() const =0reactphysics3d::CollisionShapepure virtual
isPolyhedron() const =0reactphysics3d::CollisionShapepure virtual
operator=(const CollisionShape &shape)=deletereactphysics3d::CollisionShape
to_string() const =0reactphysics3d::CollisionShapepure virtual
~CollisionShape()=defaultreactphysics3d::CollisionShapevirtual