ReactPhysics3D
v0.10.2
C++ Physics engine library
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This is the complete list of members for reactphysics3d::CollisionShape, including all inherited members.
CollisionShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator) | reactphysics3d::CollisionShape | |
CollisionShape(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape | |
computeTransformedAABB(const Transform &transform) const | reactphysics3d::CollisionShape | virtual |
getId() const | reactphysics3d::CollisionShape | |
getLocalBounds() const =0 | reactphysics3d::CollisionShape | pure virtual |
getLocalInertiaTensor(decimal mass) const =0 | reactphysics3d::CollisionShape | pure virtual |
getName() const | reactphysics3d::CollisionShape | |
getType() const | reactphysics3d::CollisionShape | |
getVolume() const =0 | reactphysics3d::CollisionShape | pure virtual |
isConvex() const =0 | reactphysics3d::CollisionShape | pure virtual |
isPolyhedron() const =0 | reactphysics3d::CollisionShape | pure virtual |
operator=(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape | |
to_string() const =0 | reactphysics3d::CollisionShape | pure virtual |
~CollisionShape()=default | reactphysics3d::CollisionShape | virtual |