ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::CollisionShape Class Referenceabstract

This abstract class represents the collision shape associated with a body that is used during the narrow-phase collision detection. More...

#include <include/reactphysics3d/collision/shapes/CollisionShape.h>

Inheritance diagram for reactphysics3d::CollisionShape:
reactphysics3d::ConcaveShape reactphysics3d::ConvexShape reactphysics3d::ConcaveMeshShape reactphysics3d::HeightFieldShape reactphysics3d::CapsuleShape reactphysics3d::ConvexPolyhedronShape reactphysics3d::SphereShape reactphysics3d::BoxShape reactphysics3d::ConvexMeshShape reactphysics3d::TriangleShape

Public Member Functions

 CollisionShape (CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator)
 Constructor.
 
virtual ~CollisionShape ()=default
 Destructor.
 
 CollisionShape (const CollisionShape &shape)=delete
 Deleted copy-constructor.
 
CollisionShapeoperator= (const CollisionShape &shape)=delete
 Deleted assignment operator.
 
CollisionShapeName getName () const
 Return the name of the collision shape. More...
 
CollisionShapeType getType () const
 Return the type of the collision shape. More...
 
virtual bool isConvex () const =0
 Return true if the collision shape is convex, false if it is concave.
 
virtual bool isPolyhedron () const =0
 Return true if the collision shape is a polyhedron.
 
virtual AABB getLocalBounds () const =0
 Return the local bounds of the shape in x, y and z directions.
 
uint32 getId () const
 Return the id of the shape.
 
virtual Vector3 getLocalInertiaTensor (decimal mass) const =0
 Return the local inertia tensor of the collision shapes.
 
virtual decimal getVolume () const =0
 Compute and return the volume of the collision shape.
 
virtual AABB computeTransformedAABB (const Transform &transform) const
 Compute the transformed AABB of the collision shape given a transform. More...
 
virtual std::string to_string () const =0
 Return the string representation of the shape.
 

Detailed Description

This abstract class represents the collision shape associated with a body that is used during the narrow-phase collision detection.

Member Function Documentation

◆ computeTransformedAABB()

AABB CollisionShape::computeTransformedAABB ( const Transform transform) const
virtual

Compute the transformed AABB of the collision shape given a transform.

Parameters
transformTransform to use to for the space conversion
Returns
The transformed axis-aligned bounding box (AABB) of the collision shape

Reimplemented in reactphysics3d::TriangleShape, and reactphysics3d::SphereShape.

◆ getName()

RP3D_FORCE_INLINE CollisionShapeName reactphysics3d::CollisionShape::getName ( ) const

Return the name of the collision shape.

Returns
The name of the collision shape (box, sphere, triangle, ...)

◆ getType()

RP3D_FORCE_INLINE CollisionShapeType reactphysics3d::CollisionShape::getType ( ) const

Return the type of the collision shape.

Returns
The type of the collision shape (sphere, capsule, convex polyhedron, concave mesh)

The documentation for this class was generated from the following files: