ReactPhysics3D
v0.10.2
C++ Physics engine library
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This class represent the abstract class to store components of the ECS. More...
#include <include/reactphysics3d/components/Components.h>
Public Member Functions | |
Components (MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize) | |
Constructor. | |
virtual | ~Components () |
Destructor. | |
void | init () |
Initialize the components: | |
void | removeComponent (Entity entity) |
Remove a component. | |
bool | getIsEntityDisabled (Entity entity) const |
Return true if an entity is disabled. | |
void | setIsEntityDisabled (Entity entity, bool isDisabled) |
Notify if a given entity is disabled. | |
bool | hasComponent (Entity entity) const |
Return true if there is a component for a given entity. | |
bool | hasComponentGetIndex (Entity entity, uint32 &entityIndex) const |
Return true if there is a component for a given entiy and if so set the entity index. | |
uint32 | getNbComponents () const |
Return the number of components. | |
uint32 | getNbEnabledComponents () const |
Return the number of enabled components. | |
uint32 | getEntityIndex (Entity entity) const |
Return the index in the arrays for a given entity. | |
This class represent the abstract class to store components of the ECS.