ReactPhysics3D
v0.10.2
C++ Physics engine library
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This class is used to efficiently allocate memory on the heap. More...
#include <include/reactphysics3d/memory/HeapAllocator.h>
Public Member Functions | |
HeapAllocator (MemoryAllocator &baseAllocator, size_t initAllocatedMemory=0) | |
Constructor. | |
virtual | ~HeapAllocator () override |
Destructor. | |
HeapAllocator & | operator= (HeapAllocator &allocator)=delete |
Assignment operator. | |
virtual void * | allocate (size_t size) override |
Allocate memory of a given size (in bytes) and return a pointer to the allocated memory. | |
virtual void | release (void *pointer, size_t size) override |
Release previously allocated memory. | |
Public Member Functions inherited from reactphysics3d::MemoryAllocator | |
MemoryAllocator ()=default | |
Constructor. | |
virtual | ~MemoryAllocator ()=default |
Destructor. | |
MemoryAllocator & | operator= (MemoryAllocator &allocator)=default |
Assignment operator. | |
Additional Inherited Members | |
Static Public Member Functions inherited from reactphysics3d::MemoryAllocator | |
static void * | alignAddress (void *pointer, uint8 alignment) |
Given a pointer to memory, this method returns the next aligned address. | |
static void * | alignAddress (void *pointer, uint8 alignment, ptrdiff_t &alignmentOffset) |
Given a pointer to memory, this method returns the next aligned address and also output the alignment offset. | |
This class is used to efficiently allocate memory on the heap.
It is used to allocate memory that cannot be allocated in a single frame allocator or a pool allocator.
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overridevirtual |
Allocate memory of a given size (in bytes) and return a pointer to the allocated memory.
Implements reactphysics3d::MemoryAllocator.
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overridevirtual |
Release previously allocated memory.
Implements reactphysics3d::MemoryAllocator.