ReactPhysics3D
v0.10.2
C++ Physics engine library
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This abstract class is the base class used to log information, warnings or errors during the execution of the library code for easier debugging. More...
#include <include/reactphysics3d/utils/Logger.h>
Public Types | |
enum class | Level { Error = 1 , Warning = 2 , Information = 4 } |
Log verbosity levels. | |
enum class | Category { PhysicCommon , World , Body , Joint , Collider } |
Log categories. | |
Public Member Functions | |
Logger ()=default | |
Constructor. | |
virtual | ~Logger ()=default |
Destructor. | |
virtual void | log (Level level, const std::string &physicsWorldName, Category category, const std::string &message, const char *filename, int lineNumber)=0 |
Log something. | |
Static Public Member Functions | |
static std::string | getCategoryName (Category category) |
Return the name of a category. | |
static std::string | getLevelName (Level level) |
Return the name of a level. | |
This abstract class is the base class used to log information, warnings or errors during the execution of the library code for easier debugging.
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pure virtual |
Log something.
Implemented in reactphysics3d::DefaultLogger.