getAbsoluteMatrix() const | reactphysics3d::Matrix2x2 | |
getColumn(int i) const | reactphysics3d::Matrix2x2 | |
getDeterminant() const | reactphysics3d::Matrix2x2 | |
getInverse() const | reactphysics3d::Matrix2x2 | |
getInverse(decimal determinant) const | reactphysics3d::Matrix2x2 | |
getRow(int i) const | reactphysics3d::Matrix2x2 | |
getTrace() const | reactphysics3d::Matrix2x2 | |
getTranspose() const | reactphysics3d::Matrix2x2 | |
identity() | reactphysics3d::Matrix2x2 | static |
Matrix2x2() | reactphysics3d::Matrix2x2 | |
Matrix2x2(decimal value) | reactphysics3d::Matrix2x2 | |
Matrix2x2(decimal a1, decimal a2, decimal b1, decimal b2) | reactphysics3d::Matrix2x2 | |
operator!=(const Matrix2x2 &matrix) const | reactphysics3d::Matrix2x2 | |
operator*(decimal nb, const Matrix2x2 &matrix) | reactphysics3d::Matrix2x2 | friend |
operator*(const Matrix2x2 &matrix, decimal nb) | reactphysics3d::Matrix2x2 | friend |
operator*(const Matrix2x2 &matrix1, const Matrix2x2 &matrix2) | reactphysics3d::Matrix2x2 | friend |
operator*(const Matrix2x2 &matrix, const Vector2 &vector) | reactphysics3d::Matrix2x2 | friend |
operator*=(decimal nb) | reactphysics3d::Matrix2x2 | |
operator+(const Matrix2x2 &matrix1, const Matrix2x2 &matrix2) | reactphysics3d::Matrix2x2 | friend |
operator+=(const Matrix2x2 &matrix) | reactphysics3d::Matrix2x2 | |
operator-(const Matrix2x2 &matrix1, const Matrix2x2 &matrix2) | reactphysics3d::Matrix2x2 | friend |
operator-(const Matrix2x2 &matrix) | reactphysics3d::Matrix2x2 | friend |
operator-=(const Matrix2x2 &matrix) | reactphysics3d::Matrix2x2 | |
operator==(const Matrix2x2 &matrix) const | reactphysics3d::Matrix2x2 | |
operator[](int row) const | reactphysics3d::Matrix2x2 | |
operator[](int row) | reactphysics3d::Matrix2x2 | |
setAllValues(decimal a1, decimal a2, decimal b1, decimal b2) | reactphysics3d::Matrix2x2 | |
setToIdentity() | reactphysics3d::Matrix2x2 | |
setToZero() | reactphysics3d::Matrix2x2 | |
to_string() const | reactphysics3d::Matrix2x2 | |
zero() | reactphysics3d::Matrix2x2 | static |