ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::PoolAllocator Class Reference

This class is used to efficiently allocate memory on the heap. More...

#include <include/reactphysics3d/memory/PoolAllocator.h>

Inheritance diagram for reactphysics3d::PoolAllocator:
reactphysics3d::MemoryAllocator

Public Member Functions

 PoolAllocator (MemoryAllocator &baseAllocator)
 Constructor.
 
virtual ~PoolAllocator () override
 Destructor.
 
PoolAllocatoroperator= (PoolAllocator &allocator)=delete
 Assignment operator.
 
virtual void * allocate (size_t size) override
 Allocate memory of a given size (in bytes) and return a pointer to the allocated memory.
 
virtual void release (void *pointer, size_t size) override
 Release previously allocated memory.
 
- Public Member Functions inherited from reactphysics3d::MemoryAllocator
 MemoryAllocator ()=default
 Constructor.
 
virtual ~MemoryAllocator ()=default
 Destructor.
 
MemoryAllocatoroperator= (MemoryAllocator &allocator)=default
 Assignment operator.
 

Additional Inherited Members

- Static Public Member Functions inherited from reactphysics3d::MemoryAllocator
static void * alignAddress (void *pointer, uint8 alignment)
 Given a pointer to memory, this method returns the next aligned address. More...
 
static void * alignAddress (void *pointer, uint8 alignment, ptrdiff_t &alignmentOffset)
 Given a pointer to memory, this method returns the next aligned address and also output the alignment offset. More...
 

Detailed Description

This class is used to efficiently allocate memory on the heap.

It allows us to allocate small blocks of memory (smaller or equal to 1024 bytes) efficiently. This implementation is inspired by the small block allocator described here : http://www.codeproject.com/useritems/Small_Block_Allocator.asp


The documentation for this class was generated from the following files: