ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::QuickHull Class Reference

This class implements the Quickhull algorithm to compute a convex mesh from a set of 3D points. More...

#include <include/reactphysics3d/utils/quickhull/QuickHull.h>

Static Public Member Functions

static bool computeConvexHull (const VertexArray &vertexArray, PolygonVertexArray &outPolygonVertexArray, Array< float > &outVertices, Array< unsigned int > &outIndices, Array< PolygonVertexArray::PolygonFace > &outFaces, MemoryAllocator &allocator, std::vector< Message > &errors)
 Compute the convex hull of a set of points and returns true if there are no errors.
 

Detailed Description

This class implements the Quickhull algorithm to compute a convex mesh from a set of 3D points.


The documentation for this class was generated from the following files: