ReactPhysics3D
v0.10.2
C++ Physics engine library
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This class implements the Quickhull algorithm to compute a convex mesh from a set of 3D points. More...
#include <include/reactphysics3d/utils/quickhull/QuickHull.h>
Static Public Member Functions | |
static bool | computeConvexHull (const VertexArray &vertexArray, PolygonVertexArray &outPolygonVertexArray, Array< float > &outVertices, Array< unsigned int > &outIndices, Array< PolygonVertexArray::PolygonFace > &outFaces, MemoryAllocator &allocator, std::vector< Message > &errors) |
Compute the convex hull of a set of points and returns true if there are no errors. | |
This class implements the Quickhull algorithm to compute a convex mesh from a set of 3D points.