ReactPhysics3D
v0.10.2
C++ Physics engine library
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This structure is used to gather the information needed to create a joint. More...
#include <include/reactphysics3d/constraint/Joint.h>
Public Member Functions | |
JointInfo (JointType constraintType) | |
Constructor. | |
JointInfo (RigidBody *rigidBody1, RigidBody *rigidBody2, JointType constraintType) | |
Constructor. | |
virtual | ~JointInfo ()=default |
Destructor. | |
Public Attributes | |
RigidBody * | body1 |
First rigid body of the joint. | |
RigidBody * | body2 |
Second rigid body of the joint. | |
JointType | type |
Type of the joint. | |
JointsPositionCorrectionTechnique | positionCorrectionTechnique |
Position correction technique used for the constraint (used for joints). | |
bool | isCollisionEnabled |
True if the two bodies of the joint are allowed to collide with each other. | |
This structure is used to gather the information needed to create a joint.
JointsPositionCorrectionTechnique reactphysics3d::JointInfo::positionCorrectionTechnique |
Position correction technique used for the constraint (used for joints).
By default, the NON_LINEAR_GAUSS_SEIDEL technique is used