ReactPhysics3D
v0.10.2
C++ Physics engine library
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This class represents a 3D vector. More...
#include <include/reactphysics3d/mathematics/Vector3.h>
Public Member Functions | |
Vector3 () | |
Constructor of the struct Vector3. | |
Vector3 (decimal newX, decimal newY, decimal newZ) | |
Constructor with arguments. | |
void | setAllValues (decimal newX, decimal newY, decimal newZ) |
Set all the values of the vector. | |
void | setToZero () |
Set the vector to zero. | |
decimal | length () const |
Return the length of the vector. | |
decimal | lengthSquare () const |
Return the square of the length of the vector. | |
Vector3 | getUnit () const |
Return the corresponding unit vector. | |
Vector3 | getOneUnitOrthogonalVector () const |
Return one unit orthogonal vector of the current vector. | |
bool | isUnit () const |
Return true if the vector is unit and false otherwise. | |
bool | isFinite () const |
Return true if the values are not NAN OR INF. | |
bool | isZero () const |
Return true if the current vector is the zero vector. | |
decimal | dot (const Vector3 &vector) const |
Dot product of two vectors. | |
Vector3 | cross (const Vector3 &vector) const |
Cross product of two vectors. | |
void | normalize () |
Normalize the vector. | |
Vector3 | getAbsoluteVector () const |
Return the corresponding absolute value vector. | |
int | getMinAxis () const |
Return the axis with the minimal value. | |
int | getMaxAxis () const |
Return the axis with the maximal value. | |
decimal | getMinValue () const |
Return the minimum value among the three components of a vector. | |
decimal | getMaxValue () const |
Return the maximum value among the three components of a vector. | |
bool | operator== (const Vector3 &vector) const |
Overloaded operator for the equality condition. | |
bool | operator!= (const Vector3 &vector) const |
Overloaded operator for the is different condition. | |
Vector3 & | operator+= (const Vector3 &vector) |
Overloaded operator for addition with assignment. | |
Vector3 & | operator-= (const Vector3 &vector) |
Overloaded operator for substraction with assignment. | |
Vector3 & | operator*= (decimal number) |
Overloaded operator for multiplication with a number with assignment. | |
Vector3 & | operator/= (decimal number) |
Overloaded operator for division by a number with assignment. | |
decimal & | operator[] (int index) |
Overloaded operator for value access. | |
const decimal & | operator[] (int index) const |
Overloaded operator for value access. | |
bool | operator< (const Vector3 &vector) const |
Overloaded less than operator for ordering to be used inside std::set for instance. | |
std::string | to_string () const |
Get the string representation. | |
Static Public Member Functions | |
static Vector3 | min (const Vector3 &vector1, const Vector3 &vector2) |
Return a vector taking the minimum components of two vectors. | |
static Vector3 | max (const Vector3 &vector1, const Vector3 &vector2) |
Return a vector taking the maximum components of two vectors. | |
static Vector3 | zero () |
Return the zero vector. | |
static bool | approxEqual (const Vector3 &vec1, const Vector3 &vec2, decimal epsilon=MACHINE_EPSILON) |
Function to test if two vectors are (almost) equal. | |
Public Attributes | |
decimal | x |
Component x. | |
decimal | y |
Component y. | |
decimal | z |
Component z. | |
This class represents a 3D vector.