addComponent(Entity jointEntity, bool isDisabled, const BallAndSocketJointComponent &component) | reactphysics3d::BallAndSocketJointComponents | |
BallAndSocketJointComponents(MemoryAllocator &allocator) | reactphysics3d::BallAndSocketJointComponents | |
Components(MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize) | reactphysics3d::Components | |
getBiasVector(Entity jointEntity) | reactphysics3d::BallAndSocketJointComponents | |
getConeLimitHalfAngle(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
getConeLimitImpulse(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
getConeLimitLocalAxisBody1(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
getConeLimitLocalAxisBody2(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
getEntityIndex(Entity entity) const | reactphysics3d::Components | |
getI1(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
getI2(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
getImpulse(Entity jointEntity) | reactphysics3d::BallAndSocketJointComponents | |
getInverseMassMatrix(Entity jointEntity) | reactphysics3d::BallAndSocketJointComponents | |
getInverseMassMatrixConeLimit(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
getIsConeLimitEnabled(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
getIsEntityDisabled(Entity entity) const | reactphysics3d::Components | |
getJoint(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
getLocalAnchorPointBody1(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
getLocalAnchorPointBody2(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
getNbComponents() const | reactphysics3d::Components | |
getNbEnabledComponents() const | reactphysics3d::Components | |
getR1World(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
getR2World(Entity jointEntity) const | reactphysics3d::BallAndSocketJointComponents | |
hasComponent(Entity entity) const | reactphysics3d::Components | |
hasComponentGetIndex(Entity entity, uint32 &entityIndex) const | reactphysics3d::Components | |
init() | reactphysics3d::Components | |
removeComponent(Entity entity) | reactphysics3d::Components | |
setBiasVector(Entity jointEntity, const Vector3 &biasVector) | reactphysics3d::BallAndSocketJointComponents | |
setConeLimitHalfAngle(Entity jointEntity, decimal halfAngle) | reactphysics3d::BallAndSocketJointComponents | |
setConeLimitImpulse(Entity jointEntity, decimal impulse) | reactphysics3d::BallAndSocketJointComponents | |
setConeLimitLocalAxisBody1(Entity jointEntity, const Vector3 &localAxisBody1) | reactphysics3d::BallAndSocketJointComponents | |
setConeLimitLocalAxisBody2(Entity jointEntity, const Vector3 &localAxisBody2) | reactphysics3d::BallAndSocketJointComponents | |
setI1(Entity jointEntity, const Matrix3x3 &i1) | reactphysics3d::BallAndSocketJointComponents | |
setI2(Entity jointEntity, const Matrix3x3 &i2) | reactphysics3d::BallAndSocketJointComponents | |
setImpulse(Entity jointEntity, const Vector3 &impulse) | reactphysics3d::BallAndSocketJointComponents | |
setInverseMassMatrix(Entity jointEntity, const Matrix3x3 &inverseMassMatrix) | reactphysics3d::BallAndSocketJointComponents | |
setInverseMassMatrixConeLimit(Entity jointEntity, decimal inverseMassMatrix) | reactphysics3d::BallAndSocketJointComponents | |
setIsConeLimitEnabled(Entity jointEntity, bool isLimitEnabled) | reactphysics3d::BallAndSocketJointComponents | |
setIsEntityDisabled(Entity entity, bool isDisabled) | reactphysics3d::Components | |
setJoint(Entity jointEntity, BallAndSocketJoint *joint) const | reactphysics3d::BallAndSocketJointComponents | |
setLocalAnchorPointBody1(Entity jointEntity, const Vector3 &localAnchoirPointBody1) | reactphysics3d::BallAndSocketJointComponents | |
setLocalAnchorPointBody2(Entity jointEntity, const Vector3 &localAnchoirPointBody2) | reactphysics3d::BallAndSocketJointComponents | |
setR1World(Entity jointEntity, const Vector3 &r1World) | reactphysics3d::BallAndSocketJointComponents | |
setR2World(Entity jointEntity, const Vector3 &r2World) | reactphysics3d::BallAndSocketJointComponents | |
~BallAndSocketJointComponents() override=default | reactphysics3d::BallAndSocketJointComponents | virtual |
~Components() | reactphysics3d::Components | virtual |