ReactPhysics3D
v0.10.2
C++ Physics engine library
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This class represent the component of the ECS with data for the BallAndSocketJoint. More...
#include <include/reactphysics3d/components/BallAndSocketJointComponents.h>
Classes | |
struct | BallAndSocketJointComponent |
Structure for the data of a transform component. More... | |
Public Member Functions | |
BallAndSocketJointComponents (MemoryAllocator &allocator) | |
Constructor. | |
virtual | ~BallAndSocketJointComponents () override=default |
Destructor. | |
void | addComponent (Entity jointEntity, bool isDisabled, const BallAndSocketJointComponent &component) |
Add a component. | |
BallAndSocketJoint * | getJoint (Entity jointEntity) const |
Return a pointer to a given joint. | |
void | setJoint (Entity jointEntity, BallAndSocketJoint *joint) const |
Set the joint pointer to a given joint. | |
const Vector3 & | getLocalAnchorPointBody1 (Entity jointEntity) const |
Return the local anchor point of body 1 for a given joint. | |
void | setLocalAnchorPointBody1 (Entity jointEntity, const Vector3 &localAnchoirPointBody1) |
Set the local anchor point of body 1 for a given joint. | |
const Vector3 & | getLocalAnchorPointBody2 (Entity jointEntity) const |
Return the local anchor point of body 2 for a given joint. | |
void | setLocalAnchorPointBody2 (Entity jointEntity, const Vector3 &localAnchoirPointBody2) |
Set the local anchor point of body 2 for a given joint. | |
const Vector3 & | getR1World (Entity jointEntity) const |
Return the vector from center of body 1 to anchor point in world-space. | |
void | setR1World (Entity jointEntity, const Vector3 &r1World) |
Set the vector from center of body 1 to anchor point in world-space. | |
const Vector3 & | getR2World (Entity jointEntity) const |
Return the vector from center of body 2 to anchor point in world-space. | |
void | setR2World (Entity jointEntity, const Vector3 &r2World) |
Set the vector from center of body 2 to anchor point in world-space. | |
const Matrix3x3 & | getI1 (Entity jointEntity) const |
Return the inertia tensor of body 1 (in world-space coordinates) | |
void | setI1 (Entity jointEntity, const Matrix3x3 &i1) |
Set the inertia tensor of body 1 (in world-space coordinates) | |
const Matrix3x3 & | getI2 (Entity jointEntity) const |
Return the inertia tensor of body 2 (in world-space coordinates) | |
void | setI2 (Entity jointEntity, const Matrix3x3 &i2) |
Set the inertia tensor of body 2 (in world-space coordinates) | |
Vector3 & | getBiasVector (Entity jointEntity) |
Return the bias vector for the constraint. | |
void | setBiasVector (Entity jointEntity, const Vector3 &biasVector) |
Set the bias vector for the constraint. | |
Matrix3x3 & | getInverseMassMatrix (Entity jointEntity) |
Return the inverse mass matrix K=JM^-1J^-t of the constraint. | |
void | setInverseMassMatrix (Entity jointEntity, const Matrix3x3 &inverseMassMatrix) |
Set the inverse mass matrix K=JM^-1J^-t of the constraint. | |
Vector3 & | getImpulse (Entity jointEntity) |
Return the accumulated impulse. | |
void | setImpulse (Entity jointEntity, const Vector3 &impulse) |
Set the accumulated impulse. | |
bool | getIsConeLimitEnabled (Entity jointEntity) const |
Return true if the cone limit is enabled. | |
void | setIsConeLimitEnabled (Entity jointEntity, bool isLimitEnabled) |
Set to true if the cone limit is enabled. | |
bool | getConeLimitImpulse (Entity jointEntity) const |
Return the cone limit impulse. | |
void | setConeLimitImpulse (Entity jointEntity, decimal impulse) |
Set the cone limit impulse. | |
decimal | getConeLimitHalfAngle (Entity jointEntity) const |
Return the cone limit half angle. | |
void | setConeLimitHalfAngle (Entity jointEntity, decimal halfAngle) |
Set the cone limit half angle. | |
bool | getInverseMassMatrixConeLimit (Entity jointEntity) const |
Return the inverse mass matrix cone limit. | |
void | setInverseMassMatrixConeLimit (Entity jointEntity, decimal inverseMassMatrix) |
Set the inverse mass matrix cone limit. | |
Vector3 | getConeLimitLocalAxisBody1 (Entity jointEntity) const |
Get the cone limit local axis of body 1. | |
void | setConeLimitLocalAxisBody1 (Entity jointEntity, const Vector3 &localAxisBody1) |
Set the cone limit local axis of body 1. | |
Vector3 | getConeLimitLocalAxisBody2 (Entity jointEntity) const |
Get the cone limit local axis of body 2. | |
void | setConeLimitLocalAxisBody2 (Entity jointEntity, const Vector3 &localAxisBody2) |
Set the cone limit local axis of body 2. | |
Public Member Functions inherited from reactphysics3d::Components | |
Components (MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize) | |
Constructor. | |
virtual | ~Components () |
Destructor. | |
void | init () |
Initialize the components: | |
void | removeComponent (Entity entity) |
Remove a component. | |
bool | getIsEntityDisabled (Entity entity) const |
Return true if an entity is disabled. | |
void | setIsEntityDisabled (Entity entity, bool isDisabled) |
Notify if a given entity is disabled. | |
bool | hasComponent (Entity entity) const |
Return true if there is a component for a given entity. | |
bool | hasComponentGetIndex (Entity entity, uint32 &entityIndex) const |
Return true if there is a component for a given entiy and if so set the entity index. | |
uint32 | getNbComponents () const |
Return the number of components. | |
uint32 | getNbEnabledComponents () const |
Return the number of enabled components. | |
uint32 | getEntityIndex (Entity entity) const |
Return the index in the arrays for a given entity. | |
This class represent the component of the ECS with data for the BallAndSocketJoint.