ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::ColliderComponents Member List

This is the complete list of members for reactphysics3d::ColliderComponents, including all inherited members.

addComponent(Entity colliderEntity, bool isDisabled, const ColliderComponent &component)reactphysics3d::ColliderComponents
ColliderComponents(MemoryAllocator &allocator)reactphysics3d::ColliderComponents
Components(MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize)reactphysics3d::Components
getBody(Entity colliderEntity) constreactphysics3d::ColliderComponents
getBroadPhaseId(Entity colliderEntity) constreactphysics3d::ColliderComponents
getCollider(Entity colliderEntity) constreactphysics3d::ColliderComponents
getCollideWithMaskBits(Entity colliderEntity) constreactphysics3d::ColliderComponents
getCollisionCategoryBits(Entity colliderEntity) constreactphysics3d::ColliderComponents
getCollisionShape(Entity colliderEntity) constreactphysics3d::ColliderComponents
getEntityIndex(Entity entity) constreactphysics3d::Components
getHasCollisionShapeChangedSize(Entity colliderEntity) constreactphysics3d::ColliderComponents
getIsEntityDisabled(Entity entity) constreactphysics3d::Components
getIsSimulationCollider(Entity colliderEntity) constreactphysics3d::ColliderComponents
getIsTrigger(Entity colliderEntity) constreactphysics3d::ColliderComponents
getIsWorldQueryCollider(Entity colliderEntity) constreactphysics3d::ColliderComponents
getLocalToBodyTransform(Entity colliderEntity) constreactphysics3d::ColliderComponents
getLocalToWorldTransform(Entity colliderEntity) constreactphysics3d::ColliderComponents
getMaterial(Entity colliderEntity)reactphysics3d::ColliderComponents
getNbComponents() constreactphysics3d::Components
getNbEnabledComponents() constreactphysics3d::Components
getOverlappingPairs(Entity colliderEntity)reactphysics3d::ColliderComponents
hasComponent(Entity entity) constreactphysics3d::Components
hasComponentGetIndex(Entity entity, uint32 &entityIndex) constreactphysics3d::Components
init()reactphysics3d::Components
removeComponent(Entity entity)reactphysics3d::Components
setBroadPhaseId(Entity colliderEntity, int32 broadPhaseId)reactphysics3d::ColliderComponents
setCollideWithMaskBits(Entity colliderEntity, unsigned short collideWithMaskBits)reactphysics3d::ColliderComponents
setCollisionCategoryBits(Entity colliderEntity, unsigned short collisionCategoryBits)reactphysics3d::ColliderComponents
setHasCollisionShapeChangedSize(Entity colliderEntity, bool hasCollisionShapeChangedSize)reactphysics3d::ColliderComponents
setIsEntityDisabled(Entity entity, bool isDisabled)reactphysics3d::Components
setIsSimulationCollider(Entity colliderEntity, bool isSimulationCollider)reactphysics3d::ColliderComponents
setIsTrigger(Entity colliderEntity, bool isTrigger)reactphysics3d::ColliderComponents
setIsWorldQueryCollider(Entity colliderEntity, bool isWorldQueryCollider)reactphysics3d::ColliderComponents
setLocalToBodyTransform(Entity colliderEntity, const Transform &transform)reactphysics3d::ColliderComponents
setLocalToWorldTransform(Entity colliderEntity, const Transform &transform)reactphysics3d::ColliderComponents
setMaterial(Entity colliderEntity, const Material &material)reactphysics3d::ColliderComponents
~ColliderComponents() override=defaultreactphysics3d::ColliderComponentsvirtual
~Components()reactphysics3d::Componentsvirtual