addComponent(Entity colliderEntity, bool isDisabled, const ColliderComponent &component) | reactphysics3d::ColliderComponents | |
ColliderComponents(MemoryAllocator &allocator) | reactphysics3d::ColliderComponents | |
Components(MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize) | reactphysics3d::Components | |
getBody(Entity colliderEntity) const | reactphysics3d::ColliderComponents | |
getBroadPhaseId(Entity colliderEntity) const | reactphysics3d::ColliderComponents | |
getCollider(Entity colliderEntity) const | reactphysics3d::ColliderComponents | |
getCollideWithMaskBits(Entity colliderEntity) const | reactphysics3d::ColliderComponents | |
getCollisionCategoryBits(Entity colliderEntity) const | reactphysics3d::ColliderComponents | |
getCollisionShape(Entity colliderEntity) const | reactphysics3d::ColliderComponents | |
getEntityIndex(Entity entity) const | reactphysics3d::Components | |
getHasCollisionShapeChangedSize(Entity colliderEntity) const | reactphysics3d::ColliderComponents | |
getIsEntityDisabled(Entity entity) const | reactphysics3d::Components | |
getIsSimulationCollider(Entity colliderEntity) const | reactphysics3d::ColliderComponents | |
getIsTrigger(Entity colliderEntity) const | reactphysics3d::ColliderComponents | |
getIsWorldQueryCollider(Entity colliderEntity) const | reactphysics3d::ColliderComponents | |
getLocalToBodyTransform(Entity colliderEntity) const | reactphysics3d::ColliderComponents | |
getLocalToWorldTransform(Entity colliderEntity) const | reactphysics3d::ColliderComponents | |
getMaterial(Entity colliderEntity) | reactphysics3d::ColliderComponents | |
getNbComponents() const | reactphysics3d::Components | |
getNbEnabledComponents() const | reactphysics3d::Components | |
getOverlappingPairs(Entity colliderEntity) | reactphysics3d::ColliderComponents | |
hasComponent(Entity entity) const | reactphysics3d::Components | |
hasComponentGetIndex(Entity entity, uint32 &entityIndex) const | reactphysics3d::Components | |
init() | reactphysics3d::Components | |
removeComponent(Entity entity) | reactphysics3d::Components | |
setBroadPhaseId(Entity colliderEntity, int32 broadPhaseId) | reactphysics3d::ColliderComponents | |
setCollideWithMaskBits(Entity colliderEntity, unsigned short collideWithMaskBits) | reactphysics3d::ColliderComponents | |
setCollisionCategoryBits(Entity colliderEntity, unsigned short collisionCategoryBits) | reactphysics3d::ColliderComponents | |
setHasCollisionShapeChangedSize(Entity colliderEntity, bool hasCollisionShapeChangedSize) | reactphysics3d::ColliderComponents | |
setIsEntityDisabled(Entity entity, bool isDisabled) | reactphysics3d::Components | |
setIsSimulationCollider(Entity colliderEntity, bool isSimulationCollider) | reactphysics3d::ColliderComponents | |
setIsTrigger(Entity colliderEntity, bool isTrigger) | reactphysics3d::ColliderComponents | |
setIsWorldQueryCollider(Entity colliderEntity, bool isWorldQueryCollider) | reactphysics3d::ColliderComponents | |
setLocalToBodyTransform(Entity colliderEntity, const Transform &transform) | reactphysics3d::ColliderComponents | |
setLocalToWorldTransform(Entity colliderEntity, const Transform &transform) | reactphysics3d::ColliderComponents | |
setMaterial(Entity colliderEntity, const Material &material) | reactphysics3d::ColliderComponents | |
~ColliderComponents() override=default | reactphysics3d::ColliderComponents | virtual |
~Components() | reactphysics3d::Components | virtual |