ReactPhysics3D
v0.10.2
C++ Physics engine library
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This class represents a set of contact points between two bodies that all have a similar contact normal direction. More...
#include <include/reactphysics3d/collision/ContactManifold.h>
Public Member Functions | |
ContactManifold (Entity bodyEntity1, Entity bodyEntity2, Entity colliderEntity1, Entity colliderEntity2, uint32 contactPointsIndex, uint8 nbContactPoints) | |
Constructor. | |
Public Attributes | |
uint32 | contactPointsIndex |
Index of the first contact point of the manifold in the array of contact points. | |
Entity | bodyEntity1 |
Entity of the first body in contact. | |
Entity | bodyEntity2 |
Entity of the second body in contact. | |
Entity | colliderEntity1 |
Entity of the first collider in contact. | |
Entity | colliderEntity2 |
Entity of the second collider in contact. | |
uint8 | nbContactPoints |
Number of contacts in the cache. | |
Vector3 | frictionVector1 |
First friction vector of the contact manifold. | |
Vector3 | frictionVector2 |
Second friction vector of the contact manifold. | |
decimal | frictionImpulse1 |
First friction constraint accumulated impulse. | |
decimal | frictionImpulse2 |
Second friction constraint accumulated impulse. | |
decimal | frictionTwistImpulse |
Twist friction constraint accumulated impulse. | |
bool | isAlreadyInIsland |
True if the contact manifold has already been added into an island. | |
Static Public Attributes | |
static constexpr int | MAX_CONTACT_POINTS_IN_MANIFOLD = 4 |
Maximum number of contact points in a reduced contact manifold. | |
This class represents a set of contact points between two bodies that all have a similar contact normal direction.
Usually, there is a single contact manifold when two convex shapes are in contact. However, when a convex shape collides with a concave shape, there might be several contact manifolds with different normal directions. The contact manifold is implemented in a way to cache the contact points among the frames for better stability (warm starting of the contact solver)