ReactPhysics3D  v0.10.2
C++ Physics engine library
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reactphysics3d::ConvexShape Member List

This is the complete list of members for reactphysics3d::ConvexShape, including all inherited members.

CollisionShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator)reactphysics3d::CollisionShape
CollisionShape(const CollisionShape &shape)=deletereactphysics3d::CollisionShape
computeTransformedAABB(const Transform &transform) constreactphysics3d::CollisionShapevirtual
ConvexShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator, decimal margin=decimal(0.0))reactphysics3d::ConvexShape
ConvexShape(const ConvexShape &shape)=deletereactphysics3d::ConvexShape
getId() constreactphysics3d::CollisionShape
getLocalBounds() const =0reactphysics3d::CollisionShapepure virtual
getLocalInertiaTensor(decimal mass) const =0reactphysics3d::CollisionShapepure virtual
getMargin() constreactphysics3d::ConvexShape
getName() constreactphysics3d::CollisionShape
getType() constreactphysics3d::CollisionShape
getVolume() const =0reactphysics3d::CollisionShapepure virtual
isConvex() const overridereactphysics3d::ConvexShapevirtual
isPolyhedron() const =0reactphysics3d::CollisionShapepure virtual
operator=(const ConvexShape &shape)=deletereactphysics3d::ConvexShape
reactphysics3d::CollisionShape::operator=(const CollisionShape &shape)=deletereactphysics3d::CollisionShape
to_string() const =0reactphysics3d::CollisionShapepure virtual
~CollisionShape()=defaultreactphysics3d::CollisionShapevirtual
~ConvexShape() override=defaultreactphysics3d::ConvexShapevirtual