ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::FixedJoint Class Reference

This class represents a fixed joint that is used to forbid any translation or rotation between two bodies. More...

#include <include/reactphysics3d/constraint/FixedJoint.h>

Inheritance diagram for reactphysics3d::FixedJoint:
reactphysics3d::Joint

Public Member Functions

 FixedJoint (Entity entity, PhysicsWorld &world, const FixedJointInfo &jointInfo)
 Constructor.
 
virtual ~FixedJoint () override=default
 Destructor.
 
 FixedJoint (const FixedJoint &constraint)=delete
 Deleted copy-constructor.
 
virtual Vector3 getReactionForce (decimal timeStep) const override
 Return the force (in Newtons) on body 2 required to satisfy the joint constraint in world-space. More...
 
virtual Vector3 getReactionTorque (decimal timeStep) const override
 Return the torque (in Newtons * meters) on body 2 required to satisfy the joint constraint in world-space. More...
 
virtual std::string to_string () const override
 Return a string representation.
 
FixedJointoperator= (const FixedJoint &constraint)=delete
 Deleted assignment operator.
 
- Public Member Functions inherited from reactphysics3d::Joint
 Joint (Entity entity, PhysicsWorld &world)
 Constructor.
 
virtual ~Joint ()=default
 Destructor.
 
 Joint (const Joint &constraint)=delete
 Deleted copy-constructor.
 
Jointoperator= (const Joint &constraint)=delete
 Deleted assignment operator.
 
RigidBodygetBody1 () const
 Return the reference to the body 1. More...
 
RigidBodygetBody2 () const
 Return the reference to the body 2. More...
 
JointType getType () const
 Return the type of the constraint. More...
 
bool isCollisionEnabled () const
 Return true if the collision between the two bodies of the joint is enabled. More...
 
Entity getEntity () const
 Return the entity id of the joint. More...
 

Detailed Description

This class represents a fixed joint that is used to forbid any translation or rotation between two bodies.

Member Function Documentation

◆ getReactionForce()

Vector3 FixedJoint::getReactionForce ( decimal  timeStep) const
overridevirtual

Return the force (in Newtons) on body 2 required to satisfy the joint constraint in world-space.

Returns
The current force (in Newtons) applied on body 2

Implements reactphysics3d::Joint.

◆ getReactionTorque()

Vector3 FixedJoint::getReactionTorque ( decimal  timeStep) const
overridevirtual

Return the torque (in Newtons * meters) on body 2 required to satisfy the joint constraint in world-space.

Returns
The current torque (in Newtons * meters) applied on body 2

Implements reactphysics3d::Joint.


The documentation for this class was generated from the following files: