addComponent(Entity jointEntity, bool isDisabled, const FixedJointComponent &component) | reactphysics3d::FixedJointComponents | |
Components(MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize) | reactphysics3d::Components | |
FixedJointComponents(MemoryAllocator &allocator) | reactphysics3d::FixedJointComponents | |
getBiasRotation(Entity jointEntity) | reactphysics3d::FixedJointComponents | |
getBiasTranslation(Entity jointEntity) | reactphysics3d::FixedJointComponents | |
getEntityIndex(Entity entity) const | reactphysics3d::Components | |
getI1(Entity jointEntity) const | reactphysics3d::FixedJointComponents | |
getI2(Entity jointEntity) const | reactphysics3d::FixedJointComponents | |
getImpulseRotation(Entity jointEntity) | reactphysics3d::FixedJointComponents | |
getImpulseTranslation(Entity jointEntity) | reactphysics3d::FixedJointComponents | |
getInitOrientationDifferenceInv(Entity jointEntity) | reactphysics3d::FixedJointComponents | |
getInverseMassMatrixRotation(Entity jointEntity) | reactphysics3d::FixedJointComponents | |
getInverseMassMatrixTranslation(Entity jointEntity) | reactphysics3d::FixedJointComponents | |
getIsEntityDisabled(Entity entity) const | reactphysics3d::Components | |
getJoint(Entity jointEntity) const | reactphysics3d::FixedJointComponents | |
getLocalAnchorPointBody1(Entity jointEntity) const | reactphysics3d::FixedJointComponents | |
getLocalAnchorPointBody2(Entity jointEntity) const | reactphysics3d::FixedJointComponents | |
getNbComponents() const | reactphysics3d::Components | |
getNbEnabledComponents() const | reactphysics3d::Components | |
getR1World(Entity jointEntity) const | reactphysics3d::FixedJointComponents | |
getR2World(Entity jointEntity) const | reactphysics3d::FixedJointComponents | |
hasComponent(Entity entity) const | reactphysics3d::Components | |
hasComponentGetIndex(Entity entity, uint32 &entityIndex) const | reactphysics3d::Components | |
init() | reactphysics3d::Components | |
removeComponent(Entity entity) | reactphysics3d::Components | |
setBiasRotation(Entity jointEntity, const Vector3 &impulseRotation) | reactphysics3d::FixedJointComponents | |
setBiasTranslation(Entity jointEntity, const Vector3 &impulseTranslation) | reactphysics3d::FixedJointComponents | |
setI1(Entity jointEntity, const Matrix3x3 &i1) | reactphysics3d::FixedJointComponents | |
setI2(Entity jointEntity, const Matrix3x3 &i2) | reactphysics3d::FixedJointComponents | |
setImpulseRotation(Entity jointEntity, const Vector3 &impulseTranslation) | reactphysics3d::FixedJointComponents | |
setImpulseTranslation(Entity jointEntity, const Vector3 &impulseTranslation) | reactphysics3d::FixedJointComponents | |
setInitOrientationDifferenceInv(Entity jointEntity, const Quaternion &initOrientationDifferenceInv) | reactphysics3d::FixedJointComponents | |
setInverseMassMatrixRotation(Entity jointEntity, const Matrix3x3 &inverseMassMatrix) | reactphysics3d::FixedJointComponents | |
setInverseMassMatrixTranslation(Entity jointEntity, const Matrix3x3 &inverseMassMatrix) | reactphysics3d::FixedJointComponents | |
setIsEntityDisabled(Entity entity, bool isDisabled) | reactphysics3d::Components | |
setJoint(Entity jointEntity, FixedJoint *joint) const | reactphysics3d::FixedJointComponents | |
setLocalAnchorPointBody1(Entity jointEntity, const Vector3 &localAnchorPointBody1) | reactphysics3d::FixedJointComponents | |
setLocalAnchorPointBody2(Entity jointEntity, const Vector3 &localAnchoirPointBody2) | reactphysics3d::FixedJointComponents | |
setR1World(Entity jointEntity, const Vector3 &r1World) | reactphysics3d::FixedJointComponents | |
setR2World(Entity jointEntity, const Vector3 &r2World) | reactphysics3d::FixedJointComponents | |
~Components() | reactphysics3d::Components | virtual |
~FixedJointComponents() override=default | reactphysics3d::FixedJointComponents | virtual |