ReactPhysics3D  v0.10.2
C++ Physics engine library
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reactphysics3d::FixedJointComponents Class Reference

This class represent the component of the ECS with data for the FixedJoint. More...

#include <include/reactphysics3d/components/FixedJointComponents.h>

Inheritance diagram for reactphysics3d::FixedJointComponents:
reactphysics3d::Components

Classes

struct  FixedJointComponent
 Structure for the data of a transform component. More...
 

Public Member Functions

 FixedJointComponents (MemoryAllocator &allocator)
 Constructor.
 
virtual ~FixedJointComponents () override=default
 Destructor.
 
void addComponent (Entity jointEntity, bool isDisabled, const FixedJointComponent &component)
 Add a component.
 
FixedJointgetJoint (Entity jointEntity) const
 Return a pointer to a given joint.
 
void setJoint (Entity jointEntity, FixedJoint *joint) const
 Set the joint pointer to a given joint.
 
const Vector3getLocalAnchorPointBody1 (Entity jointEntity) const
 Return the local anchor point of body 1 for a given joint.
 
void setLocalAnchorPointBody1 (Entity jointEntity, const Vector3 &localAnchorPointBody1)
 Set the local anchor point of body 1 for a given joint.
 
const Vector3getLocalAnchorPointBody2 (Entity jointEntity) const
 Return the local anchor point of body 2 for a given joint.
 
void setLocalAnchorPointBody2 (Entity jointEntity, const Vector3 &localAnchoirPointBody2)
 Set the local anchor point of body 2 for a given joint.
 
const Vector3getR1World (Entity jointEntity) const
 Return the vector from center of body 1 to anchor point in world-space.
 
void setR1World (Entity jointEntity, const Vector3 &r1World)
 Set the vector from center of body 1 to anchor point in world-space.
 
const Vector3getR2World (Entity jointEntity) const
 Return the vector from center of body 2 to anchor point in world-space.
 
void setR2World (Entity jointEntity, const Vector3 &r2World)
 Set the vector from center of body 2 to anchor point in world-space.
 
const Matrix3x3getI1 (Entity jointEntity) const
 Return the inertia tensor of body 1 (in world-space coordinates)
 
void setI1 (Entity jointEntity, const Matrix3x3 &i1)
 Set the inertia tensor of body 1 (in world-space coordinates)
 
const Matrix3x3getI2 (Entity jointEntity) const
 Return the inertia tensor of body 2 (in world-space coordinates)
 
void setI2 (Entity jointEntity, const Matrix3x3 &i2)
 Set the inertia tensor of body 2 (in world-space coordinates)
 
Vector3getImpulseTranslation (Entity jointEntity)
 Return the translation impulse.
 
void setImpulseTranslation (Entity jointEntity, const Vector3 &impulseTranslation)
 Set the translation impulse.
 
Vector3getImpulseRotation (Entity jointEntity)
 Return the translation impulse.
 
void setImpulseRotation (Entity jointEntity, const Vector3 &impulseTranslation)
 Set the translation impulse.
 
Matrix3x3getInverseMassMatrixTranslation (Entity jointEntity)
 Return the translation inverse mass matrix of the constraint.
 
void setInverseMassMatrixTranslation (Entity jointEntity, const Matrix3x3 &inverseMassMatrix)
 Set the translation inverse mass matrix of the constraint.
 
Matrix3x3getInverseMassMatrixRotation (Entity jointEntity)
 Return the rotation inverse mass matrix of the constraint.
 
void setInverseMassMatrixRotation (Entity jointEntity, const Matrix3x3 &inverseMassMatrix)
 Set the rotation inverse mass matrix of the constraint.
 
Vector3getBiasTranslation (Entity jointEntity)
 Return the translation bias.
 
void setBiasTranslation (Entity jointEntity, const Vector3 &impulseTranslation)
 Set the translation impulse.
 
Vector3getBiasRotation (Entity jointEntity)
 Return the rotation bias.
 
void setBiasRotation (Entity jointEntity, const Vector3 &impulseRotation)
 Set the rotation impulse.
 
QuaterniongetInitOrientationDifferenceInv (Entity jointEntity)
 Return the initial orientation difference.
 
void setInitOrientationDifferenceInv (Entity jointEntity, const Quaternion &initOrientationDifferenceInv)
 Set the rotation impulse.
 
- Public Member Functions inherited from reactphysics3d::Components
 Components (MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize)
 Constructor.
 
virtual ~Components ()
 Destructor.
 
void init ()
 Initialize the components:
 
void removeComponent (Entity entity)
 Remove a component.
 
bool getIsEntityDisabled (Entity entity) const
 Return true if an entity is disabled.
 
void setIsEntityDisabled (Entity entity, bool isDisabled)
 Notify if a given entity is disabled.
 
bool hasComponent (Entity entity) const
 Return true if there is a component for a given entity.
 
bool hasComponentGetIndex (Entity entity, uint32 &entityIndex) const
 Return true if there is a component for a given entiy and if so set the entity index.
 
uint32 getNbComponents () const
 Return the number of components.
 
uint32 getNbEnabledComponents () const
 Return the number of enabled components.
 
uint32 getEntityIndex (Entity entity) const
 Return the index in the arrays for a given entity.
 

Detailed Description

This class represent the component of the ECS with data for the FixedJoint.


The documentation for this class was generated from the following files: