ReactPhysics3D  v0.10.2
C++ Physics engine library
Loading...
Searching...
No Matches
reactphysics3d::GJKAlgorithm Class Reference

This class implements a narrow-phase collision detection algorithm. More...

#include <include/reactphysics3d/collision/narrowphase/GJK/GJKAlgorithm.h>

Public Types

enum class  GJKResult { SEPARATED , COLLIDE_IN_MARGIN , INTERPENETRATE }
 

Public Member Functions

 GJKAlgorithm ()=default
 Constructor.
 
 ~GJKAlgorithm ()=default
 Destructor.
 
 GJKAlgorithm (const GJKAlgorithm &algorithm)=delete
 Deleted copy-constructor.
 
GJKAlgorithmoperator= (const GJKAlgorithm &algorithm)=delete
 Deleted assignment operator.
 
void testCollision (NarrowPhaseInfoBatch &narrowPhaseInfoBatch, uint32 batchStartIndex, uint32 batchNbItems, Array< GJKResult > &gjkResults)
 Compute a contact info if the two bounding volumes collide.
 

Detailed Description

This class implements a narrow-phase collision detection algorithm.

This algorithm uses the ISA-GJK algorithm. This implementation is based on the implementation discussed in the book "Collision Detection in Interactive 3D Environments" by Gino van den Bergen. This method implements the Hybrid Technique for calculating the penetration depth. The two objects are enlarged with a small margin. If the object intersects in their margins, the penetration depth is quickly computed using the GJK algorithm on the original objects (without margin). If the original objects (without margin) intersect, we exit GJK and run the SAT algorithm to get contacts and collision data.

Member Function Documentation

◆ testCollision()

void GJKAlgorithm::testCollision ( NarrowPhaseInfoBatch narrowPhaseInfoBatch,
uint32  batchStartIndex,
uint32  batchNbItems,
Array< GJKResult > &  gjkResults 
)

Compute a contact info if the two bounding volumes collide.

This method implements the Hybrid Technique for computing the penetration depth by running the GJK algorithm on original objects (without margin).

If the shapes intersect only in the margins, the method compute the penetration depth and contact points (of enlarged objects). If the original objects (without margin) intersect, we call the computePenetrationDepthForEnlargedObjects() method that run the GJK algorithm on the enlarged object to obtain a simplex polytope that contains the origin, they we give that simplex polytope to the EPA algorithm which will compute the correct penetration depth and contact points between the enlarged objects.


The documentation for this class was generated from the following files: