addComponent(Entity jointEntity, bool isDisabled, const HingeJointComponent &component) | reactphysics3d::HingeJointComponents | |
Components(MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize) | reactphysics3d::Components | |
getA1(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getB2CrossA1(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getBiasRotation(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getBiasTranslation(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getBLowerLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getBUpperLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getC2CrossA1(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getEntityIndex(Entity entity) const | reactphysics3d::Components | |
getHingeLocalAxisBody1(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getHingeLocalAxisBody2(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getI1(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getI2(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getImpulseLowerLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getImpulseMotor(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getImpulseRotation(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getImpulseTranslation(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getImpulseUpperLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getInitOrientationDifferenceInv(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getInverseMassMatrixLimitMotor(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getInverseMassMatrixMotor(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getInverseMassMatrixRotation(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getInverseMassMatrixTranslation(Entity jointEntity) | reactphysics3d::HingeJointComponents | |
getIsEntityDisabled(Entity entity) const | reactphysics3d::Components | |
getIsLimitEnabled(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getIsLowerLimitViolated(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getIsMotorEnabled(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getIsUpperLimitViolated(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getJoint(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getLocalAnchorPointBody1(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getLocalAnchorPointBody2(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getLowerLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getMaxMotorTorque(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getMotorSpeed(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getNbComponents() const | reactphysics3d::Components | |
getNbEnabledComponents() const | reactphysics3d::Components | |
getR1World(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getR2World(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
getUpperLimit(Entity jointEntity) const | reactphysics3d::HingeJointComponents | |
hasComponent(Entity entity) const | reactphysics3d::Components | |
hasComponentGetIndex(Entity entity, uint32 &entityIndex) const | reactphysics3d::Components | |
HingeJointComponents(MemoryAllocator &allocator) | reactphysics3d::HingeJointComponents | |
init() | reactphysics3d::Components | |
removeComponent(Entity entity) | reactphysics3d::Components | |
setA1(Entity jointEntity, const Vector3 &a1) | reactphysics3d::HingeJointComponents | |
setB2CrossA1(Entity jointEntity, const Vector3 &b2CrossA1) | reactphysics3d::HingeJointComponents | |
setBiasRotation(Entity jointEntity, const Vector2 &impulseRotation) | reactphysics3d::HingeJointComponents | |
setBiasTranslation(Entity jointEntity, const Vector3 &impulseTranslation) | reactphysics3d::HingeJointComponents | |
setBLowerLimit(Entity jointEntity, decimal bLowerLimit) const | reactphysics3d::HingeJointComponents | |
setBUpperLimit(Entity jointEntity, decimal bUpperLimit) | reactphysics3d::HingeJointComponents | |
setC2CrossA1(Entity jointEntity, const Vector3 &c2CrossA1) | reactphysics3d::HingeJointComponents | |
setHingeLocalAxisBody1(Entity jointEntity, const Vector3 &hingeLocalAxisBody1) | reactphysics3d::HingeJointComponents | |
setHingeLocalAxisBody2(Entity jointEntity, const Vector3 &hingeLocalAxisBody2) | reactphysics3d::HingeJointComponents | |
setI1(Entity jointEntity, const Matrix3x3 &i1) | reactphysics3d::HingeJointComponents | |
setI2(Entity jointEntity, const Matrix3x3 &i2) | reactphysics3d::HingeJointComponents | |
setImpulseLowerLimit(Entity jointEntity, decimal impulseLowerLimit) | reactphysics3d::HingeJointComponents | |
setImpulseMotor(Entity jointEntity, decimal impulseMotor) | reactphysics3d::HingeJointComponents | |
setImpulseRotation(Entity jointEntity, const Vector2 &impulseTranslation) | reactphysics3d::HingeJointComponents | |
setImpulseTranslation(Entity jointEntity, const Vector3 &impulseTranslation) | reactphysics3d::HingeJointComponents | |
setImpulseUpperLimit(Entity jointEntity, decimal impulseUpperLimit) const | reactphysics3d::HingeJointComponents | |
setInitOrientationDifferenceInv(Entity jointEntity, const Quaternion &initOrientationDifferenceInv) | reactphysics3d::HingeJointComponents | |
setInverseMassMatrixLimitMotor(Entity jointEntity, decimal inverseMassMatrixLimitMotor) | reactphysics3d::HingeJointComponents | |
setInverseMassMatrixMotor(Entity jointEntity, decimal inverseMassMatrixMotor) | reactphysics3d::HingeJointComponents | |
setInverseMassMatrixRotation(Entity jointEntity, const Matrix2x2 &inverseMassMatrix) | reactphysics3d::HingeJointComponents | |
setInverseMassMatrixTranslation(Entity jointEntity, const Matrix3x3 &inverseMassMatrix) | reactphysics3d::HingeJointComponents | |
setIsEntityDisabled(Entity entity, bool isDisabled) | reactphysics3d::Components | |
setIsLimitEnabled(Entity jointEntity, bool isLimitEnabled) | reactphysics3d::HingeJointComponents | |
setIsLowerLimitViolated(Entity jointEntity, bool isLowerLimitViolated) | reactphysics3d::HingeJointComponents | |
setIsMotorEnabled(Entity jointEntity, bool isMotorEnabled) const | reactphysics3d::HingeJointComponents | |
setIsUpperLimitViolated(Entity jointEntity, bool isUpperLimitViolated) const | reactphysics3d::HingeJointComponents | |
setJoint(Entity jointEntity, HingeJoint *joint) const | reactphysics3d::HingeJointComponents | |
setLocalAnchorPointBody1(Entity jointEntity, const Vector3 &localAnchoirPointBody1) | reactphysics3d::HingeJointComponents | |
setLocalAnchorPointBody2(Entity jointEntity, const Vector3 &localAnchoirPointBody2) | reactphysics3d::HingeJointComponents | |
setLowerLimit(Entity jointEntity, decimal lowerLimit) const | reactphysics3d::HingeJointComponents | |
setMaxMotorTorque(Entity jointEntity, decimal maxMotorTorque) | reactphysics3d::HingeJointComponents | |
setMotorSpeed(Entity jointEntity, decimal motorSpeed) | reactphysics3d::HingeJointComponents | |
setR1World(Entity jointEntity, const Vector3 &r1World) | reactphysics3d::HingeJointComponents | |
setR2World(Entity jointEntity, const Vector3 &r2World) | reactphysics3d::HingeJointComponents | |
setUpperLimit(Entity jointEntity, decimal upperLimit) | reactphysics3d::HingeJointComponents | |
~Components() | reactphysics3d::Components | virtual |
~HingeJointComponents() override=default | reactphysics3d::HingeJointComponents | virtual |