ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::HingeJointComponents Member List

This is the complete list of members for reactphysics3d::HingeJointComponents, including all inherited members.

addComponent(Entity jointEntity, bool isDisabled, const HingeJointComponent &component)reactphysics3d::HingeJointComponents
Components(MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize)reactphysics3d::Components
getA1(Entity jointEntity)reactphysics3d::HingeJointComponents
getB2CrossA1(Entity jointEntity)reactphysics3d::HingeJointComponents
getBiasRotation(Entity jointEntity)reactphysics3d::HingeJointComponents
getBiasTranslation(Entity jointEntity)reactphysics3d::HingeJointComponents
getBLowerLimit(Entity jointEntity) constreactphysics3d::HingeJointComponents
getBUpperLimit(Entity jointEntity) constreactphysics3d::HingeJointComponents
getC2CrossA1(Entity jointEntity)reactphysics3d::HingeJointComponents
getEntityIndex(Entity entity) constreactphysics3d::Components
getHingeLocalAxisBody1(Entity jointEntity)reactphysics3d::HingeJointComponents
getHingeLocalAxisBody2(Entity jointEntity)reactphysics3d::HingeJointComponents
getI1(Entity jointEntity) constreactphysics3d::HingeJointComponents
getI2(Entity jointEntity) constreactphysics3d::HingeJointComponents
getImpulseLowerLimit(Entity jointEntity) constreactphysics3d::HingeJointComponents
getImpulseMotor(Entity jointEntity) constreactphysics3d::HingeJointComponents
getImpulseRotation(Entity jointEntity)reactphysics3d::HingeJointComponents
getImpulseTranslation(Entity jointEntity)reactphysics3d::HingeJointComponents
getImpulseUpperLimit(Entity jointEntity) constreactphysics3d::HingeJointComponents
getInitOrientationDifferenceInv(Entity jointEntity)reactphysics3d::HingeJointComponents
getInverseMassMatrixLimitMotor(Entity jointEntity) constreactphysics3d::HingeJointComponents
getInverseMassMatrixMotor(Entity jointEntity)reactphysics3d::HingeJointComponents
getInverseMassMatrixRotation(Entity jointEntity)reactphysics3d::HingeJointComponents
getInverseMassMatrixTranslation(Entity jointEntity)reactphysics3d::HingeJointComponents
getIsEntityDisabled(Entity entity) constreactphysics3d::Components
getIsLimitEnabled(Entity jointEntity) constreactphysics3d::HingeJointComponents
getIsLowerLimitViolated(Entity jointEntity) constreactphysics3d::HingeJointComponents
getIsMotorEnabled(Entity jointEntity) constreactphysics3d::HingeJointComponents
getIsUpperLimitViolated(Entity jointEntity) constreactphysics3d::HingeJointComponents
getJoint(Entity jointEntity) constreactphysics3d::HingeJointComponents
getLocalAnchorPointBody1(Entity jointEntity) constreactphysics3d::HingeJointComponents
getLocalAnchorPointBody2(Entity jointEntity) constreactphysics3d::HingeJointComponents
getLowerLimit(Entity jointEntity) constreactphysics3d::HingeJointComponents
getMaxMotorTorque(Entity jointEntity) constreactphysics3d::HingeJointComponents
getMotorSpeed(Entity jointEntity) constreactphysics3d::HingeJointComponents
getNbComponents() constreactphysics3d::Components
getNbEnabledComponents() constreactphysics3d::Components
getR1World(Entity jointEntity) constreactphysics3d::HingeJointComponents
getR2World(Entity jointEntity) constreactphysics3d::HingeJointComponents
getUpperLimit(Entity jointEntity) constreactphysics3d::HingeJointComponents
hasComponent(Entity entity) constreactphysics3d::Components
hasComponentGetIndex(Entity entity, uint32 &entityIndex) constreactphysics3d::Components
HingeJointComponents(MemoryAllocator &allocator)reactphysics3d::HingeJointComponents
init()reactphysics3d::Components
removeComponent(Entity entity)reactphysics3d::Components
setA1(Entity jointEntity, const Vector3 &a1)reactphysics3d::HingeJointComponents
setB2CrossA1(Entity jointEntity, const Vector3 &b2CrossA1)reactphysics3d::HingeJointComponents
setBiasRotation(Entity jointEntity, const Vector2 &impulseRotation)reactphysics3d::HingeJointComponents
setBiasTranslation(Entity jointEntity, const Vector3 &impulseTranslation)reactphysics3d::HingeJointComponents
setBLowerLimit(Entity jointEntity, decimal bLowerLimit) constreactphysics3d::HingeJointComponents
setBUpperLimit(Entity jointEntity, decimal bUpperLimit)reactphysics3d::HingeJointComponents
setC2CrossA1(Entity jointEntity, const Vector3 &c2CrossA1)reactphysics3d::HingeJointComponents
setHingeLocalAxisBody1(Entity jointEntity, const Vector3 &hingeLocalAxisBody1)reactphysics3d::HingeJointComponents
setHingeLocalAxisBody2(Entity jointEntity, const Vector3 &hingeLocalAxisBody2)reactphysics3d::HingeJointComponents
setI1(Entity jointEntity, const Matrix3x3 &i1)reactphysics3d::HingeJointComponents
setI2(Entity jointEntity, const Matrix3x3 &i2)reactphysics3d::HingeJointComponents
setImpulseLowerLimit(Entity jointEntity, decimal impulseLowerLimit)reactphysics3d::HingeJointComponents
setImpulseMotor(Entity jointEntity, decimal impulseMotor)reactphysics3d::HingeJointComponents
setImpulseRotation(Entity jointEntity, const Vector2 &impulseTranslation)reactphysics3d::HingeJointComponents
setImpulseTranslation(Entity jointEntity, const Vector3 &impulseTranslation)reactphysics3d::HingeJointComponents
setImpulseUpperLimit(Entity jointEntity, decimal impulseUpperLimit) constreactphysics3d::HingeJointComponents
setInitOrientationDifferenceInv(Entity jointEntity, const Quaternion &initOrientationDifferenceInv)reactphysics3d::HingeJointComponents
setInverseMassMatrixLimitMotor(Entity jointEntity, decimal inverseMassMatrixLimitMotor)reactphysics3d::HingeJointComponents
setInverseMassMatrixMotor(Entity jointEntity, decimal inverseMassMatrixMotor)reactphysics3d::HingeJointComponents
setInverseMassMatrixRotation(Entity jointEntity, const Matrix2x2 &inverseMassMatrix)reactphysics3d::HingeJointComponents
setInverseMassMatrixTranslation(Entity jointEntity, const Matrix3x3 &inverseMassMatrix)reactphysics3d::HingeJointComponents
setIsEntityDisabled(Entity entity, bool isDisabled)reactphysics3d::Components
setIsLimitEnabled(Entity jointEntity, bool isLimitEnabled)reactphysics3d::HingeJointComponents
setIsLowerLimitViolated(Entity jointEntity, bool isLowerLimitViolated)reactphysics3d::HingeJointComponents
setIsMotorEnabled(Entity jointEntity, bool isMotorEnabled) constreactphysics3d::HingeJointComponents
setIsUpperLimitViolated(Entity jointEntity, bool isUpperLimitViolated) constreactphysics3d::HingeJointComponents
setJoint(Entity jointEntity, HingeJoint *joint) constreactphysics3d::HingeJointComponents
setLocalAnchorPointBody1(Entity jointEntity, const Vector3 &localAnchoirPointBody1)reactphysics3d::HingeJointComponents
setLocalAnchorPointBody2(Entity jointEntity, const Vector3 &localAnchoirPointBody2)reactphysics3d::HingeJointComponents
setLowerLimit(Entity jointEntity, decimal lowerLimit) constreactphysics3d::HingeJointComponents
setMaxMotorTorque(Entity jointEntity, decimal maxMotorTorque)reactphysics3d::HingeJointComponents
setMotorSpeed(Entity jointEntity, decimal motorSpeed)reactphysics3d::HingeJointComponents
setR1World(Entity jointEntity, const Vector3 &r1World)reactphysics3d::HingeJointComponents
setR2World(Entity jointEntity, const Vector3 &r2World)reactphysics3d::HingeJointComponents
setUpperLimit(Entity jointEntity, decimal upperLimit)reactphysics3d::HingeJointComponents
~Components()reactphysics3d::Componentsvirtual
~HingeJointComponents() override=defaultreactphysics3d::HingeJointComponentsvirtual