ReactPhysics3D  v0.10.2
C++ Physics engine library
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reactphysics3d::HingeJointComponents Class Reference

This class represent the component of the ECS with data for the HingeJoint. More...

#include <include/reactphysics3d/components/HingeJointComponents.h>

Inheritance diagram for reactphysics3d::HingeJointComponents:
reactphysics3d::Components

Classes

struct  HingeJointComponent
 Structure for the data of a transform component. More...
 

Public Member Functions

 HingeJointComponents (MemoryAllocator &allocator)
 Constructor.
 
virtual ~HingeJointComponents () override=default
 Destructor.
 
void addComponent (Entity jointEntity, bool isDisabled, const HingeJointComponent &component)
 Add a component.
 
HingeJointgetJoint (Entity jointEntity) const
 Return a pointer to a given joint.
 
void setJoint (Entity jointEntity, HingeJoint *joint) const
 Set the joint pointer to a given joint.
 
const Vector3getLocalAnchorPointBody1 (Entity jointEntity) const
 Return the local anchor point of body 1 for a given joint.
 
void setLocalAnchorPointBody1 (Entity jointEntity, const Vector3 &localAnchoirPointBody1)
 Set the local anchor point of body 1 for a given joint.
 
const Vector3getLocalAnchorPointBody2 (Entity jointEntity) const
 Return the local anchor point of body 2 for a given joint.
 
void setLocalAnchorPointBody2 (Entity jointEntity, const Vector3 &localAnchoirPointBody2)
 Set the local anchor point of body 2 for a given joint.
 
const Vector3getR1World (Entity jointEntity) const
 Return the vector from center of body 1 to anchor point in world-space.
 
void setR1World (Entity jointEntity, const Vector3 &r1World)
 Set the vector from center of body 1 to anchor point in world-space.
 
const Vector3getR2World (Entity jointEntity) const
 Return the vector from center of body 2 to anchor point in world-space.
 
void setR2World (Entity jointEntity, const Vector3 &r2World)
 Set the vector from center of body 2 to anchor point in world-space.
 
const Matrix3x3getI1 (Entity jointEntity) const
 Return the inertia tensor of body 1 (in world-space coordinates)
 
void setI1 (Entity jointEntity, const Matrix3x3 &i1)
 Set the inertia tensor of body 1 (in world-space coordinates)
 
const Matrix3x3getI2 (Entity jointEntity) const
 Return the inertia tensor of body 2 (in world-space coordinates)
 
void setI2 (Entity jointEntity, const Matrix3x3 &i2)
 Set the inertia tensor of body 2 (in world-space coordinates)
 
Vector3getImpulseTranslation (Entity jointEntity)
 Return the translation impulse.
 
void setImpulseTranslation (Entity jointEntity, const Vector3 &impulseTranslation)
 Set the translation impulse.
 
Vector2getImpulseRotation (Entity jointEntity)
 Return the translation impulse.
 
void setImpulseRotation (Entity jointEntity, const Vector2 &impulseTranslation)
 Set the translation impulse.
 
Matrix3x3getInverseMassMatrixTranslation (Entity jointEntity)
 Return the translation inverse mass matrix of the constraint.
 
void setInverseMassMatrixTranslation (Entity jointEntity, const Matrix3x3 &inverseMassMatrix)
 Set the translation inverse mass matrix of the constraint.
 
Matrix2x2getInverseMassMatrixRotation (Entity jointEntity)
 Return the rotation inverse mass matrix of the constraint.
 
void setInverseMassMatrixRotation (Entity jointEntity, const Matrix2x2 &inverseMassMatrix)
 Set the rotation inverse mass matrix of the constraint.
 
Vector3getBiasTranslation (Entity jointEntity)
 Return the translation bias.
 
void setBiasTranslation (Entity jointEntity, const Vector3 &impulseTranslation)
 Set the translation impulse.
 
Vector2getBiasRotation (Entity jointEntity)
 Return the rotation bias.
 
void setBiasRotation (Entity jointEntity, const Vector2 &impulseRotation)
 Set the rotation impulse.
 
QuaterniongetInitOrientationDifferenceInv (Entity jointEntity)
 Return the initial orientation difference.
 
void setInitOrientationDifferenceInv (Entity jointEntity, const Quaternion &initOrientationDifferenceInv)
 Set the rotation impulse.
 
Vector3getHingeLocalAxisBody1 (Entity jointEntity)
 Return the hinge rotation axis (in local-space coordinates of body 1)
 
void setHingeLocalAxisBody1 (Entity jointEntity, const Vector3 &hingeLocalAxisBody1)
 Set the hinge rotation axis (in local-space coordinates of body 1)
 
Vector3getHingeLocalAxisBody2 (Entity jointEntity)
 Return the hinge rotation axis (in local-space coordiantes of body 2)
 
void setHingeLocalAxisBody2 (Entity jointEntity, const Vector3 &hingeLocalAxisBody2)
 Set the hinge rotation axis (in local-space coordiantes of body 2)
 
Vector3getA1 (Entity jointEntity)
 Return the hinge rotation axis (in world-space coordinates) computed from body 1.
 
void setA1 (Entity jointEntity, const Vector3 &a1)
 Set the hinge rotation axis (in world-space coordinates) computed from body 1.
 
Vector3getB2CrossA1 (Entity jointEntity)
 Return the cross product of vector b2 and a1.
 
void setB2CrossA1 (Entity jointEntity, const Vector3 &b2CrossA1)
 Set the cross product of vector b2 and a1.
 
Vector3getC2CrossA1 (Entity jointEntity)
 Return the cross product of vector c2 and a1;.
 
void setC2CrossA1 (Entity jointEntity, const Vector3 &c2CrossA1)
 Set the cross product of vector c2 and a1;.
 
decimal getImpulseLowerLimit (Entity jointEntity) const
 Return the accumulated impulse for the lower limit constraint.
 
void setImpulseLowerLimit (Entity jointEntity, decimal impulseLowerLimit)
 Set the accumulated impulse for the lower limit constraint.
 
decimal getImpulseUpperLimit (Entity jointEntity) const
 Return the accumulated impulse for the upper limit constraint.
 
void setImpulseUpperLimit (Entity jointEntity, decimal impulseUpperLimit) const
 Set the accumulated impulse for the upper limit constraint.
 
decimal getImpulseMotor (Entity jointEntity) const
 Return the accumulated impulse for the motor constraint;.
 
void setImpulseMotor (Entity jointEntity, decimal impulseMotor)
 Set the accumulated impulse for the motor constraint;.
 
decimal getInverseMassMatrixLimitMotor (Entity jointEntity) const
 Return the inverse of mass matrix K=JM^-1J^t for the limits and motor constraints (1x1 matrix)
 
void setInverseMassMatrixLimitMotor (Entity jointEntity, decimal inverseMassMatrixLimitMotor)
 Set the inverse of mass matrix K=JM^-1J^t for the limits and motor constraints (1x1 matrix)
 
decimal getInverseMassMatrixMotor (Entity jointEntity)
 Return the inverse of mass matrix K=JM^-1J^t for the motor.
 
void setInverseMassMatrixMotor (Entity jointEntity, decimal inverseMassMatrixMotor)
 Set the inverse of mass matrix K=JM^-1J^t for the motor.
 
decimal getBLowerLimit (Entity jointEntity) const
 Return the bias of the lower limit constraint.
 
void setBLowerLimit (Entity jointEntity, decimal bLowerLimit) const
 Set the bias of the lower limit constraint.
 
decimal getBUpperLimit (Entity jointEntity) const
 Return the bias of the upper limit constraint.
 
void setBUpperLimit (Entity jointEntity, decimal bUpperLimit)
 Set the bias of the upper limit constraint.
 
bool getIsLimitEnabled (Entity jointEntity) const
 Return true if the joint limits are enabled.
 
void setIsLimitEnabled (Entity jointEntity, bool isLimitEnabled)
 Set to true if the joint limits are enabled.
 
bool getIsMotorEnabled (Entity jointEntity) const
 Return true if the motor of the joint in enabled.
 
void setIsMotorEnabled (Entity jointEntity, bool isMotorEnabled) const
 Set to true if the motor of the joint in enabled.
 
decimal getLowerLimit (Entity jointEntity) const
 Return the Lower limit (minimum allowed rotation angle in radian)
 
void setLowerLimit (Entity jointEntity, decimal lowerLimit) const
 Set the Lower limit (minimum allowed rotation angle in radian)
 
decimal getUpperLimit (Entity jointEntity) const
 Return the upper limit (maximum translation distance)
 
void setUpperLimit (Entity jointEntity, decimal upperLimit)
 Set the upper limit (maximum translation distance)
 
bool getIsLowerLimitViolated (Entity jointEntity) const
 Return true if the lower limit is violated.
 
void setIsLowerLimitViolated (Entity jointEntity, bool isLowerLimitViolated)
 Set to true if the lower limit is violated.
 
bool getIsUpperLimitViolated (Entity jointEntity) const
 Return true if the upper limit is violated.
 
void setIsUpperLimitViolated (Entity jointEntity, bool isUpperLimitViolated) const
 Set to true if the upper limit is violated.
 
decimal getMotorSpeed (Entity jointEntity) const
 Return the motor speed (in rad/s)
 
void setMotorSpeed (Entity jointEntity, decimal motorSpeed)
 Set the motor speed (in rad/s)
 
decimal getMaxMotorTorque (Entity jointEntity) const
 Return the maximum motor torque (in Newtons) that can be applied to reach to desired motor speed.
 
void setMaxMotorTorque (Entity jointEntity, decimal maxMotorTorque)
 Set the maximum motor torque (in Newtons) that can be applied to reach to desired motor speed.
 
- Public Member Functions inherited from reactphysics3d::Components
 Components (MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize)
 Constructor.
 
virtual ~Components ()
 Destructor.
 
void init ()
 Initialize the components:
 
void removeComponent (Entity entity)
 Remove a component.
 
bool getIsEntityDisabled (Entity entity) const
 Return true if an entity is disabled.
 
void setIsEntityDisabled (Entity entity, bool isDisabled)
 Notify if a given entity is disabled.
 
bool hasComponent (Entity entity) const
 Return true if there is a component for a given entity.
 
bool hasComponentGetIndex (Entity entity, uint32 &entityIndex) const
 Return true if there is a component for a given entiy and if so set the entity index.
 
uint32 getNbComponents () const
 Return the number of components.
 
uint32 getNbEnabledComponents () const
 Return the number of enabled components.
 
uint32 getEntityIndex (Entity entity) const
 Return the index in the arrays for a given entity.
 

Detailed Description

This class represent the component of the ECS with data for the HingeJoint.


The documentation for this class was generated from the following files: