ReactPhysics3D  v0.10.2
C++ Physics engine library
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reactphysics3d::Island Class Reference

An island represent an isolated group of awake bodies that are connected with each other by some contraints (contacts or joints). More...

#include <include/reactphysics3d/engine/Island.h>

Public Member Functions

 Island (uint32 nbMaxBodies, uint32 nbMaxContactManifolds, MemoryManager &memoryManager)
 Constructor.
 
 ~Island ()
 Destructor.
 
Islandoperator= (const Island &island)=delete
 Deleted assignment operator.
 
 Island (const Island &island)=delete
 Deleted copy-constructor.
 
void addBody (RigidBody *body)
 Add a body into the island.
 
void addContactManifold (ContactManifold *contactManifold)
 Add a contact manifold into the island.
 
void addJoint (Joint *joint)
 Add a joint into the island.
 
uint32 getNbBodies () const
 Return the number of bodies in the island.
 
uint32 getNbContactManifolds () const
 Return the number of contact manifolds in the island.
 
uint32 getNbJoints () const
 Return the number of joints in the island.
 
RigidBody ** getBodies ()
 Return a pointer to the array of bodies.
 
ContactManifold ** getContactManifolds ()
 Return a pointer to the array of contact manifolds.
 

Detailed Description

An island represent an isolated group of awake bodies that are connected with each other by some contraints (contacts or joints).


The documentation for this class was generated from the following files: