ReactPhysics3D
v0.10.2
C++ Physics engine library
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This class represent the component of the ECS that contains generic information about all the joints. More...
#include <include/reactphysics3d/components/JointComponents.h>
Classes | |
struct | JointComponent |
Structure for the data of a transform component. More... | |
Public Member Functions | |
JointComponents (MemoryAllocator &allocator) | |
Constructor. | |
virtual | ~JointComponents () override=default |
Destructor. | |
void | addComponent (Entity jointEntity, bool isDisabled, const JointComponent &component) |
Add a component. | |
Entity | getBody1Entity (Entity jointEntity) const |
Return the entity of the first body of a joint. | |
Entity | getBody2Entity (Entity jointEntity) const |
Return the entity of the second body of a joint. | |
Joint * | getJoint (Entity jointEntity) const |
Return a pointer to the joint. | |
JointType | getType (Entity jointEntity) const |
Return the type of a joint. | |
JointsPositionCorrectionTechnique | getPositionCorrectionTechnique (Entity jointEntity) const |
Return the position correction technique of a joint. | |
void | setPositionCorrectionTechnique (Entity jointEntity, JointsPositionCorrectionTechnique positionCorrectionTechnique) |
Set the position correction technique of a joint. | |
bool | getIsCollisionEnabled (Entity jointEntity) const |
Return true if the collision is enabled between the two bodies of a joint. | |
void | setIsCollisionEnabled (Entity jointEntity, bool isCollisionEnabled) |
Set whether the collision is enabled between the two bodies of a joint. | |
bool | getIsAlreadyInIsland (Entity jointEntity) const |
Return true if the joint has already been added into an island during island creation. | |
void | setIsAlreadyInIsland (Entity jointEntity, bool isAlreadyInIsland) |
Set to true if the joint has already been added into an island during island creation. | |
Public Member Functions inherited from reactphysics3d::Components | |
Components (MemoryAllocator &allocator, size_t componentDataSize, size_t alignmentMarginSize) | |
Constructor. | |
virtual | ~Components () |
Destructor. | |
void | init () |
Initialize the components: | |
void | removeComponent (Entity entity) |
Remove a component. | |
bool | getIsEntityDisabled (Entity entity) const |
Return true if an entity is disabled. | |
void | setIsEntityDisabled (Entity entity, bool isDisabled) |
Notify if a given entity is disabled. | |
bool | hasComponent (Entity entity) const |
Return true if there is a component for a given entity. | |
bool | hasComponentGetIndex (Entity entity, uint32 &entityIndex) const |
Return true if there is a component for a given entiy and if so set the entity index. | |
uint32 | getNbComponents () const |
Return the number of components. | |
uint32 | getNbEnabledComponents () const |
Return the number of enabled components. | |
uint32 | getEntityIndex (Entity entity) const |
Return the index in the arrays for a given entity. | |
This class represent the component of the ECS that contains generic information about all the joints.