ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::SphereShape Member List

This is the complete list of members for reactphysics3d::SphereShape, including all inherited members.

CollisionShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator)reactphysics3d::CollisionShape
CollisionShape(const CollisionShape &shape)=deletereactphysics3d::CollisionShape
computeTransformedAABB(const Transform &transform) const overridereactphysics3d::SphereShapevirtual
ConvexShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator, decimal margin=decimal(0.0))reactphysics3d::ConvexShape
ConvexShape(const ConvexShape &shape)=deletereactphysics3d::ConvexShape
getId() constreactphysics3d::CollisionShape
getLocalBounds() const overridereactphysics3d::SphereShapevirtual
getLocalInertiaTensor(decimal mass) const overridereactphysics3d::SphereShapevirtual
getMargin() constreactphysics3d::ConvexShape
getName() constreactphysics3d::CollisionShape
getRadius() constreactphysics3d::SphereShape
getType() constreactphysics3d::CollisionShape
getVolume() const overridereactphysics3d::SphereShapevirtual
isConvex() const overridereactphysics3d::ConvexShapevirtual
isPolyhedron() const overridereactphysics3d::SphereShapevirtual
operator=(const SphereShape &shape)=deletereactphysics3d::SphereShape
reactphysics3d::ConvexShape::operator=(const ConvexShape &shape)=deletereactphysics3d::ConvexShape
reactphysics3d::CollisionShape::operator=(const CollisionShape &shape)=deletereactphysics3d::CollisionShape
setRadius(decimal radius)reactphysics3d::SphereShape
SphereShape(const SphereShape &shape)=deletereactphysics3d::SphereShape
to_string() const overridereactphysics3d::SphereShapevirtual
~CollisionShape()=defaultreactphysics3d::CollisionShapevirtual
~ConvexShape() override=defaultreactphysics3d::ConvexShapevirtual