ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::SphereVsCapsuleAlgorithm Class Reference

This class is used to compute the narrow-phase collision detection between a sphere collision shape and a capsule collision shape. More...

#include <include/reactphysics3d/collision/narrowphase/SphereVsCapsuleAlgorithm.h>

Inheritance diagram for reactphysics3d::SphereVsCapsuleAlgorithm:
reactphysics3d::NarrowPhaseAlgorithm

Public Member Functions

 SphereVsCapsuleAlgorithm ()=default
 Constructor.
 
virtual ~SphereVsCapsuleAlgorithm () override=default
 Destructor.
 
 SphereVsCapsuleAlgorithm (const SphereVsCapsuleAlgorithm &algorithm)=delete
 Deleted copy-constructor.
 
SphereVsCapsuleAlgorithmoperator= (const SphereVsCapsuleAlgorithm &algorithm)=delete
 Deleted assignment operator.
 
bool testCollision (NarrowPhaseInfoBatch &narrowPhaseInfoBatch, uint32 batchStartIndex, uint32 batchNbItems, MemoryAllocator &memoryAllocator)
 Compute the narrow-phase collision detection between a sphere and a capsule.
 
- Public Member Functions inherited from reactphysics3d::NarrowPhaseAlgorithm
 NarrowPhaseAlgorithm ()=default
 Constructor.
 
virtual ~NarrowPhaseAlgorithm ()=default
 Destructor.
 
 NarrowPhaseAlgorithm (const NarrowPhaseAlgorithm &algorithm)=delete
 Deleted copy-constructor.
 
NarrowPhaseAlgorithmoperator= (const NarrowPhaseAlgorithm &algorithm)=delete
 Deleted assignment operator.
 

Detailed Description

This class is used to compute the narrow-phase collision detection between a sphere collision shape and a capsule collision shape.

For this case, we do not use GJK or SAT algorithm. We directly compute the contact points and contact normal. This is based on the "Robust Contact Creation for Physics Simulation" presentation by Dirk Gregorius.


The documentation for this class was generated from the following files: