ReactPhysics3D
v0.10.2
C++ Physics engine library
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This structure represents a 3D ray represented by two points. More...
#include <include/reactphysics3d/mathematics/Ray.h>
Public Member Functions | |
Ray (const Vector3 &p1, const Vector3 &p2, decimal maxFrac=decimal(1.0)) | |
Constructor with arguments. | |
Public Attributes | |
Vector3 | point1 |
First point of the ray (origin) in world-space. | |
Vector3 | point2 |
Second point of the ray in world-space. | |
decimal | maxFraction |
Maximum fraction value. | |
This structure represents a 3D ray represented by two points.
The ray goes from point1 to point1 + maxFraction * (point2 - point1). The points are specified in world-space coordinates.