ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::Ray Struct Reference

This structure represents a 3D ray represented by two points. More...

#include <include/reactphysics3d/mathematics/Ray.h>

Public Member Functions

 Ray (const Vector3 &p1, const Vector3 &p2, decimal maxFrac=decimal(1.0))
 Constructor with arguments.
 

Public Attributes

Vector3 point1
 First point of the ray (origin) in world-space.
 
Vector3 point2
 Second point of the ray in world-space.
 
decimal maxFraction
 Maximum fraction value.
 

Detailed Description

This structure represents a 3D ray represented by two points.

The ray goes from point1 to point1 + maxFraction * (point2 - point1). The points are specified in world-space coordinates.


The documentation for this struct was generated from the following file: