ReactPhysics3D  v0.10.1
C++ Physics engine library
reactphysics3d::ConcaveMeshShape Member List

This is the complete list of members for reactphysics3d::ConcaveMeshShape, including all inherited members.

CollisionShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator)reactphysics3d::CollisionShape
CollisionShape(const CollisionShape &shape)=deletereactphysics3d::CollisionShape
computeTransformedAABB(const Transform &transform) constreactphysics3d::CollisionShapevirtual
ConcaveMeshShape(const ConcaveMeshShape &shape)=deletereactphysics3d::ConcaveMeshShape
ConcaveShape(CollisionShapeName name, MemoryAllocator &allocator, const Vector3 &scaling)reactphysics3d::ConcaveShape
ConcaveShape(const ConcaveShape &shape)=deletereactphysics3d::ConcaveShape
getId() constreactphysics3d::CollisionShape
getLocalBounds() const overridereactphysics3d::ConcaveMeshShapevirtual
getLocalInertiaTensor(decimal mass) const overridereactphysics3d::ConcaveShapevirtual
getName() constreactphysics3d::CollisionShape
getNbTriangles() constreactphysics3d::ConcaveMeshShape
getNbVertices() constreactphysics3d::ConcaveMeshShape
getRaycastTestType() constreactphysics3d::ConcaveShape
getScale() constreactphysics3d::ConcaveShape
getTriangleVertices(uint32 triangleIndex, Vector3 &outV1, Vector3 &outV2, Vector3 &outV3) constreactphysics3d::ConcaveMeshShape
getTriangleVerticesIndices(uint32 triangleIndex, uint32 &outV1Index, uint32 &outV2Index, uint32 &outV3Index) constreactphysics3d::ConcaveMeshShape
getTriangleVerticesNormals(uint32 triangleIndex, Vector3 &outN1, Vector3 &outN2, Vector3 &outN3) constreactphysics3d::ConcaveMeshShape
getType() constreactphysics3d::CollisionShape
getVertex(uint32 vertexIndex) constreactphysics3d::ConcaveMeshShape
getVertexNormal(uint32 vertexIndex) constreactphysics3d::ConcaveMeshShape
getVolume() const overridereactphysics3d::ConcaveShapevirtual
isConvex() const overridereactphysics3d::ConcaveShapevirtual
isPolyhedron() const overridereactphysics3d::ConcaveShapevirtual
operator=(const ConcaveMeshShape &shape)=deletereactphysics3d::ConcaveMeshShape
reactphysics3d::ConcaveShape::operator=(const ConcaveShape &shape)=deletereactphysics3d::ConcaveShape
reactphysics3d::CollisionShape::operator=(const CollisionShape &shape)=deletereactphysics3d::CollisionShape
setRaycastTestType(TriangleRaycastSide testType)reactphysics3d::ConcaveShape
setScale(const Vector3 &scale) overridereactphysics3d::ConcaveMeshShapevirtual
to_string() const overridereactphysics3d::ConcaveMeshShapevirtual
~CollisionShape()=defaultreactphysics3d::CollisionShapevirtual
~ConcaveShape() override=defaultreactphysics3d::ConcaveShapevirtual