CollisionShape(CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator) | reactphysics3d::CollisionShape | |
CollisionShape(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape | |
computeTransformedAABB(const Transform &transform) const | reactphysics3d::CollisionShape | virtual |
ConcaveMeshShape(const ConcaveMeshShape &shape)=delete | reactphysics3d::ConcaveMeshShape | |
ConcaveShape(CollisionShapeName name, MemoryAllocator &allocator, const Vector3 &scaling) | reactphysics3d::ConcaveShape | |
ConcaveShape(const ConcaveShape &shape)=delete | reactphysics3d::ConcaveShape | |
getId() const | reactphysics3d::CollisionShape | |
getLocalBounds() const override | reactphysics3d::ConcaveMeshShape | virtual |
getLocalInertiaTensor(decimal mass) const override | reactphysics3d::ConcaveShape | virtual |
getName() const | reactphysics3d::CollisionShape | |
getNbTriangles() const | reactphysics3d::ConcaveMeshShape | |
getNbVertices() const | reactphysics3d::ConcaveMeshShape | |
getRaycastTestType() const | reactphysics3d::ConcaveShape | |
getScale() const | reactphysics3d::ConcaveShape | |
getTriangleVertices(uint32 triangleIndex, Vector3 &outV1, Vector3 &outV2, Vector3 &outV3) const | reactphysics3d::ConcaveMeshShape | |
getTriangleVerticesIndices(uint32 triangleIndex, uint32 &outV1Index, uint32 &outV2Index, uint32 &outV3Index) const | reactphysics3d::ConcaveMeshShape | |
getTriangleVerticesNormals(uint32 triangleIndex, Vector3 &outN1, Vector3 &outN2, Vector3 &outN3) const | reactphysics3d::ConcaveMeshShape | |
getType() const | reactphysics3d::CollisionShape | |
getVertex(uint32 vertexIndex) const | reactphysics3d::ConcaveMeshShape | |
getVertexNormal(uint32 vertexIndex) const | reactphysics3d::ConcaveMeshShape | |
getVolume() const override | reactphysics3d::ConcaveShape | virtual |
isConvex() const override | reactphysics3d::ConcaveShape | virtual |
isPolyhedron() const override | reactphysics3d::ConcaveShape | virtual |
operator=(const ConcaveMeshShape &shape)=delete | reactphysics3d::ConcaveMeshShape | |
reactphysics3d::ConcaveShape::operator=(const ConcaveShape &shape)=delete | reactphysics3d::ConcaveShape | |
reactphysics3d::CollisionShape::operator=(const CollisionShape &shape)=delete | reactphysics3d::CollisionShape | |
setRaycastTestType(TriangleRaycastSide testType) | reactphysics3d::ConcaveShape | |
setScale(const Vector3 &scale) override | reactphysics3d::ConcaveMeshShape | virtual |
to_string() const override | reactphysics3d::ConcaveMeshShape | virtual |
~CollisionShape()=default | reactphysics3d::CollisionShape | virtual |
~ConcaveShape() override=default | reactphysics3d::ConcaveShape | virtual |