ReactPhysics3D
v0.10.2
C++ Physics engine library
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This abstract class represents a concave collision shape associated with a body that is used during the narrow-phase collision detection. More...
#include <include/reactphysics3d/collision/shapes/ConcaveShape.h>
Public Member Functions | |
ConcaveShape (CollisionShapeName name, MemoryAllocator &allocator, const Vector3 &scaling) | |
Constructor. | |
virtual | ~ConcaveShape () override=default |
Destructor. | |
ConcaveShape (const ConcaveShape &shape)=delete | |
Deleted copy-constructor. | |
ConcaveShape & | operator= (const ConcaveShape &shape)=delete |
Deleted assignment operator. | |
TriangleRaycastSide | getRaycastTestType () const |
Return the raycast test type (front, back, front-back) | |
void | setRaycastTestType (TriangleRaycastSide testType) |
const Vector3 & | getScale () const |
Return the scale of the shape. | |
virtual void | setScale (const Vector3 &scale) |
Set the scale of the shape. | |
virtual Vector3 | getLocalInertiaTensor (decimal mass) const override |
Return the local inertia tensor of the collision shape. | |
virtual bool | isConvex () const override |
Return true if the collision shape is convex, false if it is concave. | |
virtual bool | isPolyhedron () const override |
Return true if the collision shape is a polyhedron. | |
virtual void | computeOverlappingTriangles (const AABB &localAABB, Array< Vector3 > &triangleVertices, Array< Vector3 > &triangleVerticesNormals, Array< uint32 > &shapeIds, MemoryAllocator &allocator) const =0 |
Use a callback method on all triangles of the concave shape inside a given AABB. | |
virtual decimal | getVolume () const override |
Compute and return the volume of the collision shape. | |
Public Member Functions inherited from reactphysics3d::CollisionShape | |
CollisionShape (CollisionShapeName name, CollisionShapeType type, MemoryAllocator &allocator) | |
Constructor. | |
virtual | ~CollisionShape ()=default |
Destructor. | |
CollisionShape (const CollisionShape &shape)=delete | |
Deleted copy-constructor. | |
CollisionShape & | operator= (const CollisionShape &shape)=delete |
Deleted assignment operator. | |
CollisionShapeName | getName () const |
Return the name of the collision shape. | |
CollisionShapeType | getType () const |
Return the type of the collision shape. | |
virtual AABB | getLocalBounds () const =0 |
Return the local bounds of the shape in x, y and z directions. | |
uint32 | getId () const |
Return the id of the shape. | |
virtual AABB | computeTransformedAABB (const Transform &transform) const |
Compute the transformed AABB of the collision shape given a transform. | |
virtual std::string | to_string () const =0 |
Return the string representation of the shape. | |
This abstract class represents a concave collision shape associated with a body that is used during the narrow-phase collision detection.
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pure virtual |
Use a callback method on all triangles of the concave shape inside a given AABB.
Implemented in reactphysics3d::HeightFieldShape.
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overridevirtual |
Return the local inertia tensor of the collision shape.
mass | Mass to use to compute the inertia tensor of the collision shape |
Implements reactphysics3d::CollisionShape.
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overridevirtual |
Compute and return the volume of the collision shape.
Note that we approximate the volume of a concave shape with the volume of its AABB.
Implements reactphysics3d::CollisionShape.
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overridevirtual |
Return true if the collision shape is convex, false if it is concave.
Implements reactphysics3d::CollisionShape.
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overridevirtual |
Return true if the collision shape is a polyhedron.
Implements reactphysics3d::CollisionShape.
RP3D_FORCE_INLINE void reactphysics3d::ConcaveShape::setRaycastTestType | ( | TriangleRaycastSide | testType | ) |
testType | Raycast test type for the triangle (front, back, front-back) |
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virtual |
Set the scale of the shape.
Note that you might want to recompute the inertia tensor and center of mass of the body after changing the scale of a collision shape.
Reimplemented in reactphysics3d::ConcaveMeshShape.