ReactPhysics3D  v0.10.2
C++ Physics engine library
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reactphysics3d::DebugRenderer Class Reference

This class is used to display physics debug information directly into the user application view. More...

#include <include/reactphysics3d/utils/DebugRenderer.h>

Inheritance diagram for reactphysics3d::DebugRenderer:
reactphysics3d::EventListener reactphysics3d::CollisionCallback

Classes

struct  DebugLine
 Struture that represents a line of the DebugRenderer. More...
 
struct  DebugTriangle
 Struture that represents a triangle of the DebugRenderer. More...
 

Public Types

enum class  DebugColor {
  RED = 0xff0000 , GREEN = 0x00ff00 , BLUE = 0x0000ff , BLACK = 0x000000 ,
  WHITE = 0xffffff , YELLOW = 0xffff00 , MAGENTA = 0xff00ff , CYAN = 0x00ffff
}
 Enumeration with basic colors.
 
enum class  DebugItem {
  COLLIDER_AABB = 1 << 0 , COLLIDER_BROADPHASE_AABB = 1 << 1 , COLLISION_SHAPE = 1 << 2 , CONTACT_POINT = 1 << 3 ,
  CONTACT_NORMAL = 1 << 4 , COLLISION_SHAPE_NORMAL = 1 << 5
}
 Enumeration with debug item to renderer. More...
 

Public Member Functions

 DebugRenderer (MemoryAllocator &allocator)
 Constructor.
 
 ~DebugRenderer ()
 Destructor.
 
uint32 getNbLines () const
 Return the number of lines.
 
const Array< DebugLine > & getLines () const
 Return a reference to the array of lines.
 
const DebugLinegetLinesArray () const
 Return a pointer to the array of lines.
 
uint32 getNbTriangles () const
 Return the number of triangles.
 
const Array< DebugTriangle > & getTriangles () const
 Return a reference to the array of triangles.
 
const DebugTrianglegetTrianglesArray () const
 Return a pointer to the array of triangles.
 
bool getIsDebugItemDisplayed (DebugItem item) const
 Return whether a debug item is displayed or not.
 
void setIsDebugItemDisplayed (DebugItem item, bool isDisplayed)
 Set whether a debug info is displayed or not.
 
decimal getContactPointSphereRadius () const
 Get the contact point sphere radius.
 
void setContactPointSphereRadius (decimal radius)
 Set the contact point sphere radius.
 
decimal getContactNormalLength () const
 Return the length of contact normal.
 
void setContactNormalLength (decimal contactNormalLength)
 Return the length of contact normal.
 
void computeDebugRenderingPrimitives (const PhysicsWorld &world)
 Generate the rendering primitives (triangles, lines, ...) of a physics world.
 
void reset ()
 Clear all the debugging primitives (points, lines, triangles, ...)
 
virtual void onContact (const CollisionCallback::CallbackData &callbackData) override
 Called when some contacts occur.
 
- Public Member Functions inherited from reactphysics3d::EventListener
 EventListener ()=default
 Constructor.
 
virtual ~EventListener () override=default
 Destructor.
 
virtual void onTrigger (const OverlapCallback::CallbackData &)
 Called when some trigger events occur.
 
- Public Member Functions inherited from reactphysics3d::CollisionCallback
virtual ~CollisionCallback ()=default
 Destructor.
 

Detailed Description

This class is used to display physics debug information directly into the user application view.

For instance, it is possible to display AABBs of colliders, colliders or contact points. This class can be used to get the debug information as arrays of basic primitives (points, linges, triangles, ...). You can use this to render physics debug information in your simulation on top of your object. Note that you should use this only for debugging purpose and you should disable it when you compile the final release version of your application because computing/rendering phyiscs debug information can be expensive.

Member Enumeration Documentation

◆ DebugItem

Enumeration with debug item to renderer.

Enumerator
COLLIDER_AABB 

Display the AABB for each collider.

COLLIDER_BROADPHASE_AABB 

Display the fat AABB of the broad phase collision detection for each collider.

COLLISION_SHAPE 

Display the collision shape of each collider.

CONTACT_POINT 

Display the contact points.

CONTACT_NORMAL 

Display the contact normals.

COLLISION_SHAPE_NORMAL 

Display the face normals of the collision shapes.

Member Function Documentation

◆ getContactNormalLength()

RP3D_FORCE_INLINE decimal reactphysics3d::DebugRenderer::getContactNormalLength ( ) const

Return the length of contact normal.

Returns
The length of the contact normal to display

◆ getContactPointSphereRadius()

RP3D_FORCE_INLINE decimal reactphysics3d::DebugRenderer::getContactPointSphereRadius ( ) const

Get the contact point sphere radius.

Returns
The radius of the sphere used to display a contact point

◆ getIsDebugItemDisplayed()

RP3D_FORCE_INLINE bool reactphysics3d::DebugRenderer::getIsDebugItemDisplayed ( DebugItem  item) const

Return whether a debug item is displayed or not.

Parameters
itemA debug item
Returns
True if the given debug item is being displayed and false otherwise

◆ getLines()

RP3D_FORCE_INLINE const Array< DebugRenderer::DebugLine > & reactphysics3d::DebugRenderer::getLines ( ) const

Return a reference to the array of lines.

Returns
The array of lines to draw

◆ getLinesArray()

RP3D_FORCE_INLINE const DebugRenderer::DebugLine * reactphysics3d::DebugRenderer::getLinesArray ( ) const

Return a pointer to the array of lines.

Returns
A pointer to the first element of the lines array to draw

◆ getNbLines()

RP3D_FORCE_INLINE uint32 reactphysics3d::DebugRenderer::getNbLines ( ) const

Return the number of lines.

Returns
The number of lines in the array of lines to draw

◆ getNbTriangles()

RP3D_FORCE_INLINE uint32 reactphysics3d::DebugRenderer::getNbTriangles ( ) const

Return the number of triangles.

Returns
The number of triangles in the array of triangles to draw

◆ getTriangles()

RP3D_FORCE_INLINE const Array< DebugRenderer::DebugTriangle > & reactphysics3d::DebugRenderer::getTriangles ( ) const

Return a reference to the array of triangles.

Returns
The array of triangles to draw

◆ getTrianglesArray()

RP3D_FORCE_INLINE const DebugRenderer::DebugTriangle * reactphysics3d::DebugRenderer::getTrianglesArray ( ) const

Return a pointer to the array of triangles.

Returns
A pointer to the first element of the triangles array to draw

◆ onContact()

void DebugRenderer::onContact ( const CollisionCallback::CallbackData callbackData)
overridevirtual

Called when some contacts occur.

Reimplemented from reactphysics3d::EventListener.

◆ setContactNormalLength()

RP3D_FORCE_INLINE void reactphysics3d::DebugRenderer::setContactNormalLength ( decimal  contactNormalLength)

Return the length of contact normal.

Parameters
contactNormalLengthThe length of the contact normal to display

◆ setContactPointSphereRadius()

RP3D_FORCE_INLINE void reactphysics3d::DebugRenderer::setContactPointSphereRadius ( decimal  radius)

Set the contact point sphere radius.

Parameters
radiusThe radius of the sphere used to display a contact point

◆ setIsDebugItemDisplayed()

RP3D_FORCE_INLINE void reactphysics3d::DebugRenderer::setIsDebugItemDisplayed ( DebugItem  item,
bool  isDisplayed 
)

Set whether a debug info is displayed or not.

Parameters
itemA debug item to draw
isDisplayedTrue if the given debug item has to be displayed and false otherwise

The documentation for this class was generated from the following files: