ReactPhysics3D
v0.10.2
C++ Physics engine library
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This abstract class can be used to register a callback for collision test queries. More...
#include <include/reactphysics3d/collision/CollisionCallback.h>
Classes | |
class | CallbackData |
This class contains data about contacts between bodies. More... | |
class | ContactPair |
This class represents the contact between two colliders of the physics world. More... | |
class | ContactPoint |
This class represents a contact point between two colliders of the physics world. More... | |
Public Member Functions | |
virtual | ~CollisionCallback ()=default |
Destructor. | |
virtual void | onContact (const CallbackData &callbackData)=0 |
This method is called when some contacts occur. | |
This abstract class can be used to register a callback for collision test queries.
You should implement your own class inherited from this one and implement the notifyContact() method. This method will called each time a contact point is reported.
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pure virtual |
This method is called when some contacts occur.
Implemented in reactphysics3d::EventListener, and reactphysics3d::DebugRenderer.