ReactPhysics3D  v0.10.2
C++ Physics engine library
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reactphysics3d::BallAndSocketJointInfo Struct Reference

This structure is used to gather the information needed to create a ball-and-socket joint. More...

#include <include/reactphysics3d/constraint/BallAndSocketJoint.h>

Inheritance diagram for reactphysics3d::BallAndSocketJointInfo:
reactphysics3d::JointInfo

Public Member Functions

 BallAndSocketJointInfo (RigidBody *rigidBody1, RigidBody *rigidBody2, const Vector3 &initAnchorPointWorldSpace)
 Constructor.
 
 BallAndSocketJointInfo (RigidBody *rigidBody1, RigidBody *rigidBody2, const Vector3 &anchorPointBody1LocalSpace, const Vector3 &anchorPointBody2LocalSpace)
 Constructor.
 
- Public Member Functions inherited from reactphysics3d::JointInfo
 JointInfo (JointType constraintType)
 Constructor.
 
 JointInfo (RigidBody *rigidBody1, RigidBody *rigidBody2, JointType constraintType)
 Constructor.
 
virtual ~JointInfo ()=default
 Destructor.
 

Public Attributes

bool isUsingLocalSpaceAnchors
 True if this object has been constructed using local-space anchors.
 
Vector3 anchorPointWorldSpace
 Anchor point (in world-space coordinates)
 
Vector3 anchorPointBody1LocalSpace
 Anchor point on body 1 (in local-space coordinates)
 
Vector3 anchorPointBody2LocalSpace
 Anchor point on body 2 (in local-space coordinates)
 
- Public Attributes inherited from reactphysics3d::JointInfo
RigidBodybody1
 First rigid body of the joint.
 
RigidBodybody2
 Second rigid body of the joint.
 
JointType type
 Type of the joint.
 
JointsPositionCorrectionTechnique positionCorrectionTechnique
 Position correction technique used for the constraint (used for joints).
 
bool isCollisionEnabled
 True if the two bodies of the joint are allowed to collide with each other.
 

Detailed Description

This structure is used to gather the information needed to create a ball-and-socket joint.

This structure will be used to create the actual ball-and-socket joint.

Constructor & Destructor Documentation

◆ BallAndSocketJointInfo() [1/2]

reactphysics3d::BallAndSocketJointInfo::BallAndSocketJointInfo ( RigidBody rigidBody1,
RigidBody rigidBody2,
const Vector3 initAnchorPointWorldSpace 
)
inline

Constructor.

Parameters
rigidBody1Pointer to the first body of the joint
rigidBody2Pointer to the second body of the joint
initAnchorPointWorldSpaceThe anchor point in world-space coordinates

◆ BallAndSocketJointInfo() [2/2]

reactphysics3d::BallAndSocketJointInfo::BallAndSocketJointInfo ( RigidBody rigidBody1,
RigidBody rigidBody2,
const Vector3 anchorPointBody1LocalSpace,
const Vector3 anchorPointBody2LocalSpace 
)
inline

Constructor.

Parameters
rigidBody1Pointer to the first body of the joint
rigidBody2Pointer to the second body of the joint
anchorPointBody1LocalSpaceThe anchor point on body 1 in local-space coordinates
anchorPointBody2LocalSpaceThe anchor point on body 2 in local-space coordinates

The documentation for this struct was generated from the following file: