ReactPhysics3D
v0.10.2
C++ Physics engine library
|
Class ConcaveMeshRaycastCallback. More...
#include <include/reactphysics3d/collision/shapes/ConcaveMeshShape.h>
Public Member Functions | |
ConcaveMeshRaycastCallback (const ConcaveMeshShape &concaveMeshShape, Collider *collider, RaycastInfo &raycastInfo, const Ray &ray, MemoryAllocator &allocator) | |
virtual decimal | raycastBroadPhaseShape (int32 nodeId, const Ray &ray) override |
Collect all the AABB nodes that are hit by the ray in the Dynamic AABB Tree. | |
void | raycastTriangles () |
Raycast all collision shapes that have been collected. | |
bool | getIsHit () const |
Return true if a raycast hit has been found. | |
Class ConcaveMeshRaycastCallback.
|
overridevirtual |
Collect all the AABB nodes that are hit by the ray in the Dynamic AABB Tree.
Implements reactphysics3d::DynamicAABBTreeRaycastCallback.