ReactPhysics3D  v0.10.2
C++ Physics engine library
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reactphysics3d::SolveBallAndSocketJointSystem Class Reference

This class is responsible to solve the BallAndSocketJoint constraints. More...

#include <include/reactphysics3d/systems/SolveBallAndSocketJointSystem.h>

Public Member Functions

 SolveBallAndSocketJointSystem (PhysicsWorld &world, RigidBodyComponents &rigidBodyComponents, TransformComponents &transformComponents, JointComponents &jointComponents, BallAndSocketJointComponents &ballAndSocketJointComponents)
 Constructor.
 
 ~SolveBallAndSocketJointSystem ()=default
 Destructor.
 
void initBeforeSolve ()
 Initialize before solving the constraint.
 
void warmstart ()
 Warm start the constraint (apply the previous impulse at the beginning of the step)
 
void solveVelocityConstraint ()
 Solve the velocity constraint.
 
void solvePositionConstraint ()
 Solve the position constraint (for position error correction)
 
void setTimeStep (decimal timeStep)
 Set the time step.
 
void setIsWarmStartingActive (bool isWarmStartingActive)
 Set to true to enable warm starting.
 

Static Public Member Functions

static decimal computeCurrentConeHalfAngle (const Vector3 &coneLimitWorldAxisBody1, const Vector3 &coneLimitWorldAxisBody2)
 Return the current cone angle (for the cone limit)
 

Detailed Description

This class is responsible to solve the BallAndSocketJoint constraints.

Member Function Documentation

◆ computeCurrentConeHalfAngle()

RP3D_FORCE_INLINE decimal reactphysics3d::SolveBallAndSocketJointSystem::computeCurrentConeHalfAngle ( const Vector3 coneLimitWorldAxisBody1,
const Vector3 coneLimitWorldAxisBody2 
)
static

Return the current cone angle (for the cone limit)

Returns
The positive cone angle in radian in range [0, PI]

The documentation for this class was generated from the following files: